Bigger texture scale = less clear shadows. Alternatives? - by Kurhhan
Kurhhan on 16/2/2016 at 17:42
As in the topic.
For example. I have couple of trees and lantern. Texture scale on the ground is 14. Shadows look great (even better with 9-pt shadow sofftnes in Build Dialog). But with scale 14-16 texture too much repeats. 17 is perfect for me but then shadows look ugly. Less visible, clear, realistic. Is there some alternatives? Using texture scale 17 with shadows look like in scale 14-15 ?
ZylonBane on 16/2/2016 at 17:44
Is "use a better texture" too obvious a solution?
nicked on 16/2/2016 at 18:48
I guess if you were really set on that texture, you could bring it into an image editing program and scale it up there, and then export it as a blurry but large texture.
But yeah... just use textures that look good at a lower scale.
Kurhhan on 16/2/2016 at 20:22
@nicked
So no suprises here. Thx.
Kurhhan on 17/2/2016 at 00:19
And yet I found a solution for my problem.
The additional mtl file with a specific scale. That why scale 14 looked always horrible in those textures. Without those mtl files, textures looks great even in 14, so the shadows.
Le MAlin 76 on 17/2/2016 at 01:12
Don't use it, just adjust textures with .mtl
Then use command "set_lighting_scale x" . Put 2 or higher number.
But with higher numbers it's increase the complexity and dromed don't like it.
When you use it or modify scale of textures in dromed it increase the file of your mission.
Kurhhan on 17/2/2016 at 09:33
@ Le MAlin 76
To be honest, I don't understand your post. Don't use what ?
This DDS texture was with mtl file. In mtl file was a specifed scale (terrain_scale 256 128). Because of this specified scale in mtl file, scale 14 in Dromed look horrible. I must change scale of the texture to 14 directly in Dromed, because only then shadows looks good. So i deleted this mtl. file. Now in Dromed this texture look good even with scale 14, so the shadows.
Command "set_lighting_scale 2" don't change a thing or it is barely visible.
PS : Sorry for not too good english.
GORT on 17/2/2016 at 10:29
You can still keep those mtl files when scaling the textures in DromEd. You just need to also change the terrain_scale to keep the size you want (maybe from 256=>512 or 128=>256). Personally, I usually don't even use that in my mtl files except for water and lava textures. :p
Le MAlin 76 on 17/2/2016 at 11:13
Quote Posted by Kurhhan
@ Le MAlin 76
To be honest, I don't understand your post. Don't use what ?
This DDS texture was with mtl file. In mtl file was a specifed scale (terrain_scale 256 128). Because of this specified scale in mtl file, scale 14 in Dromed look horrible. I must change scale of the texture to 14 directly in Dromed, because only then shadows looks good. So i deleted this mtl. file. Now in Dromed this texture look good even with scale 14, so the shadows.
Command "set_lighting_scale 2" don't change a thing or it is barely visible.
PS : Sorry for not too good english.
Don't put to "14" texture size in dromed. In fact you can use 15, but less of 15 increase the complexity (and the complexity of vertices). In begining you can use all texture at "16", then use the dromed command. Then, you can use "15" for interior: in interior the shadows are normally more regular that the "glowly" shadow of outside. But don't use 14 or less because it could create problems for the compilations/portalizations.
Then if you want to keep absoletely "14", reduce the size in ".mtl" file: put "terrain_scale 256 128" (modify the material in other words) and then it will be good for your texture dimension with the size 14 in dromed.
Kurhhan on 17/2/2016 at 11:33
Quote Posted by Le MAlin 76
Don't put to "14" texture size in dromed. In fact you can use 15, but less of 15 increase the complexity (and the complexity of vertices). In begining you can use all texture at "16", then use the dromed command. Then, you can use "15" for interior: in interior the shadows are normally more regular that the "glowly" shadow of outside. But don't use 14 or less because it could create problems for the compilations/portalizations.
Shadows in 15-16 scale in this certain area do not satisfy me. Compilations/portalizations problems ? Nah, I don't creating a "opus magnum", just small mission. Huge Bad Venture 2 has many texture with scale 14 or even 13. So I think Newdark can handle a couple of 14 scale textures in small mission, still with great performance. In my "Novice Contest" mission no problems with a few 14 scaled textures.
Quote Posted by Le MAlin 76
Then if you want to keep absoletely "14", reduce the size in ".mtl" file: put "terrain_scale 256 128" (modify the material in other words) and then it will be good for your texture dimension with the size 14 in dromed.
Again, I don't understand. I just deleted "terrain scale 256 128" because this was ruin texture scale in Dromed. Texture in game with "terrain_scale 256 128" in mtl file look like scale 14 (but is set to 17 in Dromed), so Dromed treat it like 17 and so the shadows look, bad like in 17 scale.