Bigger texture scale = less clear shadows. Alternatives? - by Kurhhan
gigagooga on 17/2/2016 at 14:45
Sure you can use the scaling thing in DromEd to shrink textures and get better shadows. Just keep in mind that this can cause quite alot drop in fps, especially in larger open areas.
In my opinion, better performance is more important than razor sharp shadow edges.
Kurhhan on 17/2/2016 at 14:52
Quote Posted by gigagooga
In my opinion, better performance is more important than razor sharp shadow edges.
In my too, but in smaller open areas, you can have both, 60 fps and sharp shadow edges ; )
Le MAlin 76 on 17/2/2016 at 16:55
So increase the size of the material: "terrain_scale 512 256" or higher size, and you can combine this with the size's face brush.
And did you use the command of size of lightmap ?
Kurhhan on 17/2/2016 at 17:19
Quote Posted by Le MAlin 76
So increase the size of the material: "terrain_scale 512 256" or higher size, and you can combine this with the size's face brush.
I still don't know what this have to do with shadows in game. This don't affect shadows in game. The shadows are only better if you lower the texture scale in Dromed, not increase in some mtl file.
I do not care about performance now, only the quality of the shadows because it is a small open area.
Quote Posted by Le MAlin 76
And did you use the command of size of lightmap ?
This don't change a thing or it is barely visible.
Thank you all for answers. My problem solved. When I will create a large open space i will remember about "terrain_scale" in mtl file and its impact on performance. For now in the small mission this don't bother me.
Le MAlin 76 on 17/2/2016 at 21:41
Material don't affect shadow, but you can put higher size, and then adjust in dromed (but i don't use it because i like complex architecture xD)
Then size of lightmap change. You put which number ? 2 ? Or higher ? you can put 6 or 8 or 10... But it's increase number of vertex and with complex room dromed will not like it.