R Soul on 7/6/2019 at 17:42
Those objects look very high poly, which tends to give that program some trouble. The best course of action is to try to contact Elvis and ask if is has it in .3ds format, or .obj etc.
That moose head reminded me of this:
(
https://www.youtube.com/watch?v=GwyM9J8PTkQ)
Beltzer on 7/6/2019 at 18:35
Quote Posted by R Soul
Those objects look very high poly, which tends to give that program some trouble. The best course of action is to try to contact Elvis and ask if is has it in .3ds format, or .obj etc.
Thanks for that R Soul. I could try that.
:)
john9818a on 7/6/2019 at 22:28
Sometimes I have better luck with one of the other two versions of bin2e.
Beltzer on 8/6/2019 at 07:31
Quote Posted by john9818a
Sometimes I have better luck with one of the other two versions of bin2e.
I have 3 versions, non of them working.
Derspegn on 9/6/2019 at 14:57
If the new .bin file is too high-poly for Thief is there a reverse-subdivide (rough modifier) function?
Microwave Oven on 9/6/2019 at 17:26
Quote Posted by Derspegn
If the new .bin file is too high-poly for Thief is there a reverse-subdivide (rough modifier) function?
Yes, it is called the "Decimate" modifier, though I'm not sure an automated tool could do a good job of reducing polycount, especially for such low-poly meshes that Thief uses. Doing it by hand may produce better results.
zappenduster on 10/6/2019 at 14:52
Quote Posted by Derspegn
If the new .bin file is too high-poly for Thief is there a reverse-subdivide (rough modifier) function?
Here and there I used (
https://www.softlookup.com/display.asp?id=5003) ProgMesh to reduce the number of polys in .3DS models.
Derspegn on 13/6/2019 at 05:11
I'll look into it, thanks. By the way, I enjoyed playing Garrett's Young Years XTra before, although I never beat that one.
EDIT: I downloaded v1.2 from (
http://lodbook.com/products/) http://lodbook.com/products/. The download didn't exist on another link.