addink on 8/6/2007 at 06:33
Quote Posted by Jandar
There's another show stopper in the second area.
[..] then the damned thing bugs.
What happens where?
Angel Dust on 8/6/2007 at 14:01
Quote Posted by Omega
I thought you just had to press a key and he'd wake up? Keypad keys or something?
Yeah that what's suppossed to happen. I played the game way back in the day but it seems to be problem with trying to get it working on new machines. A few people have encountered this particular problem and there seems to be no work around. I would LOVE to be proven wrong though because I really want to play it again!
GRRRR on 9/6/2007 at 20:31
For me he just took his sweet time getting up. Hammered a few buttons, nothing. Sat back, took a sip o coffe, thought "Not working, too bad. Looks real interesting". And then just as im about to close it he starts movin :D
That joy pretty much is gone now, since i cant get the big door in the cells area open. Im supposed to move the robot with the arm to that fingerprint thing then enter 07304 into the security access, aye? Well as much as i move that damn robot around trying to find the sweet spot and as often as i hammer that damn code into the console, nothing. Adventure games, love em for their story and attention to detail, hate em for stupid place this pixel-exact there or the obvious solution wont work crap. Agh need to buy some "Soothing Sounds of Natures" CD for these FUCK YOU GAME moments :grr:
Omega on 10/6/2007 at 00:24
[SPOILER]There's a panel you need to step on after entering the code. Have you tried that?[/SPOILER]
GRRRR on 10/6/2007 at 11:17
Read up some solutions and they all said ya gotta do that after it accepts the code.. Which, after a several dozen tries, it still doesnt. Whacking Blueguy with the arm probably made it unusable for accurate fingerprint recognition or something. Gave up on it ~_~
Omega on 10/6/2007 at 11:21
Shame on you! :)
You're missing out on a great game. (Belatedly so...)
Angel Dust on 11/6/2007 at 12:46
Quote Posted by GRRRR
For me he just took his sweet time getting up. Hammered a few buttons, nothing. Sat back, took a sip o coffe, thought "Not working, too bad. Looks real interesting". And then just as im about to close it he starts movin :D
Interesting, I will give it another go and try and be more patient this time.
Jandar on 11/6/2007 at 20:19
Quote Posted by addink
What happens where?
The stuff being talked about in the above posts, in the "guardroom". I see it's not an isolated bug and as far as I can tell there is no way to bypass it. It's hard to believe this bug wasn't addressed when the game was still current. Perhaps setting up a DOS 5 system on a 486 may do the trick. Anything newer I've already tired, repeatedly.
scglass on 12/6/2007 at 06:56
Fun game, with some tough puzzles.
How well does it play in dosbox?
dj_ivocha on 18/5/2009 at 22:15
Quote Posted by Angel Dust
Hopefully you aren't experiencing the same problem as me. It's a bug and he won't get up ever. It happens to alot of people and there is no work around unless you get a different computer (but it could be screwy on there too).
I have my fingers crossed that when a new version of Dosbox is released that maybe this will be fixed.
I had that bug too - it has something to do with the sound settings, especially if you only hear music during the intro, but no voices.
To fix it, just set the IRQ in the sound setup of BioForge to 7 instead of 5. :cool:
Quote Posted by Wikipedia
The game was marketed as a movie-like production, because of its in-depth plot and extensive voice acting (with 22 different voice actors for characters and computer voices).
How much voice acting is there, though? The whole sound file is just under 20MB big. Or do all 22 voice actors only have 1 line each? :p