june gloom on 22/10/2012 at 20:47
because why the fuck else do we have tea, god dammit
Phatose on 22/10/2012 at 20:56
Oh, there's plenty of place for them.
Just, we'd generally prefer that place wasn't in a spiritual successor to System Shock.
Melan on 22/10/2012 at 21:08
Quote Posted by ZylonBane
I anticipate more of what Bioshock was-- a cynical lowest-common-denominator conglomeration of what has been calculated to sell to console gamers, marketing-friendly character designs, barely-adequate actual gameplay, and a novel but ultimately irrelevant premise troweled on top to give the reviewers something to validate their choice of profession.
And you
just know it will be a 10/10 GOTY release, too. :D
ZylonBane on 22/10/2012 at 22:20
Quote Posted by Melan
And you
just know it will be a 10/10 GOTY release, too. :D
Of course. Irrational finally discovered that blinged-out mediocrity is where the money is.
Muzman on 22/10/2012 at 23:54
I guess it is the whiz-bang trailer more than anything, but it really tells you nothing about it except irrational will start every game like this with a lighthouse.
gunsmoke on 23/10/2012 at 00:18
Quote Posted by Phatose
Oh, there's plenty of place for them.
Just, we'd generally prefer that place wasn't in a spiritual successor to System Shock.
I'll give you the first game was, but can it even be considered remotely related to S.S. anymore? Seems it started out as such and has (and justly so) evolved into its own individual, separately identifiable and independent I.P.
june gloom on 23/10/2012 at 00:41
Forget it, gunny, it's TTLG.
Phatose on 23/10/2012 at 00:57
If Bioshock and Bioshock Infinite were actually related by plot, then I'd probably agree. As far as I can tell though, they're not. Bioshock is only an IP in the very broad sense of how the game plays.
That means Bioshock Infinite is a spiritual successor to Bioshock which is a spiritual successor to System Shock. And since spiritual successor pretty much means "is similar too", seems reasonable that if A is like B, and B is like C, then A is like C.
At least that's what it seems like to me. If that's not the case, then I don't understand what a spiritual successor could possibly be.
But there's something else I'm not following here. Do we have more to go on here then just the trailers - something I'm not seeing that says "Yes, it will be heavily scripted and linear"? Cause really, the heavily scripted set pieces in a game tend to be the flashiest bits, and thus most likely to end up in a trailer. It's not like 20 minutes of dicking around in a free roam mode makes for good cinema, no matter how well you edit it.
ZylonBane on 23/10/2012 at 04:22
Quote Posted by Phatose
That means Bioshock Infinite is a spiritual successor to Bioshock which is a spiritual successor to System Shock. And since spiritual successor pretty much means "is similar too", seems reasonable that if A is like B, and B is like C, then A is like C.
At least that's what it seems like to me. If that's not the case, then I don't understand what a spiritual successor could possibly be.
Is the notion that Bioshock Infinite took
different things from Bioshock than Bioshock took from System Shock, including elements that weren't even present in System Shock, really such an insurmountable mental leap for you?
Phatose on 23/10/2012 at 04:49
Yeah, actually it does. The term "Spiritual Successor" rather heavily implies that what's taken is the core, important elements of the game, does it not? The case you're suggesting boils down to "The devs really don't have a fucking clue what the spirit of the game actually was".