ZylonBane on 23/10/2012 at 05:03
You seem to be having trouble differentiating between "spiritual successor" and "clone".
Even actual official successor games often differ significantly from their ancestors. A developer may decide that the true spirit of the franchise was the gameplay mechanics, or the world fiction, or the characters, or the tone, or whatever. Others may decide differently. So stop being deliberately dense.
zajazd on 23/10/2012 at 05:34
GOROTY (game on rails of the year). Each to their own :eww:
SubJeff on 23/10/2012 at 09:03
I'm agreeing with ZB here Phatose. A is like B and B like C doesn't mean A is like C.
My T-shirt is like my jacket in that is has sleeves and my jacket like my trousers in that they are both corduroy, but my trousers aren't much like my T-shirt except I wear them both (they are both FP games).
This game also looks crushingly dull.
demagogue on 23/10/2012 at 09:48
I'm not moved by the argument "But they're Irrational & should aspire to better" much anymore like I might have been in my youth. It's a game company. They're making a rather cinematic shooter in a genuinely novel kind of environment (although not all that unprecedented; cf. Halflife's Xen & Tomb Raider 2's Floating Islands taken to an extreme, etc.) At least we pretty much know what we're getting on the tin. I don't imagine it being all that dull for me if it's scripted respectably enough. It's suddenly looking sort of dim next to the open-endedness of Dishonored though.
Phatose on 23/10/2012 at 13:37
Well, OK then.
Anyway, is there more to the 'it's gonna be linear' then just the trailers?
demagogue on 23/10/2012 at 14:52
Quote Posted by Phatose
Well, OK then.
Anyway, is there more to the 'it's gonna be linear' then just the trailers?
Well I was going more by the interviews on what they want to focus on, which was (IIRC) NPC interactions, special-case animations (how much fun the animators were having animating these special characters for special scenes), and NPC-coop fighting, and to demonstrate they kept showing these sequences that looked rather scripted ... and I sort of did the math. I actually didn't interpret it as "linear" or "on rails" so much though as just heavily scripted, so that action is constantly cued for places when you reach them, although possibly you could go around other ways and come back to it another time.
I guess it might be a bit on rails in the sense that, if they're going to invest so much in these lush scripted sequences and constructing these elaborate fighting scenarios, they want to make sure players go through it one way or another in the right way. It's not a bad thing per se, and maybe it won't be as much as we're making it out to be.
Volitions Advocate on 23/10/2012 at 15:21
Quote Posted by zajazd
GOROTY (game on rails of the year). Each to their own :eww:
I don't know if it deserves that scathing criticism. With CODBLOBS2 and and other FPS's on the horizon, I don't think and open ended semi-sandbox game like a Bioshock title could come even close to being considered a limiting on-rails shooter. You might as well call Dishonored or Fallout NV on-rails if scripted sequences = rail shooter.
ZylonBane on 23/10/2012 at 15:52
It's zjdzdzja. Just ignore it.
Phatose on 23/10/2012 at 16:11
Allright. Well, that actually seems to fit pretty well with it's lineage. System Shock 2 started with a scripted sequence, the big memorable reveal was a scripted sequence, and it had plenty of others out there.
Yakoob on 23/10/2012 at 16:59
Weren't it proved that it was scripted sequences that caused the Tsunami and collapse of the nuclear power plant in Japan? I heard there is also some evidence it was also scripted sequences, not Hitler, that ordered the deaths of the six million Jews.