Beltzer on 5/9/2013 at 17:05
OK tried that, the result is a flame in a wrong angle, not moving at all.
But, the positive is that it's not changes when i look at it from the side haha :cheeky:
ZylonBane on 5/9/2013 at 17:54
If it's at the wrong angle, you skipped or messed up the angle-setting step. So you want an animated texture, eh? Let's try it this way then:
1. Create an object from the base -1 object.
2. Set Position -> Bank: 4000 (or set B: 90 from the main window)
3. Add Shape -> Model Name: cflame
4. Add Renderer -> Render Type: Unlit
5. Add Renderer -> Alpha Blend Mode: Add
6. Add Renderer -> Transparency (alpha): 1.00
7. Add Renderer -> Bitmap Worldspace:
- x size: 1
- y size: 1
- x feet: 1
- y feet: 1
- Flags: Double sided, Face camera (axial), No UV Tiling
8. Add SFX -> FrameAnimationConfig -> frames per second: 25
Beltzer on 5/9/2013 at 19:00
Thats better :) But it's not perfect. The flame is rather dark, it is not "glowing". And the fps does not look as
good as the original flame from the vbr file. in that one flicker is used, but thats not working on this type.
It getting worse, i'm too picky now :) Dromeding too much i think.
ZylonBane on 5/9/2013 at 19:11
It's not glowing because you haven't added the corona effect. It's not animating at the same speed because you didn't specify the same speed.
You're not going to get anywhere with this until you start understanding what you're doing.
Beltzer on 5/9/2013 at 19:30
Really :cheeky: Yes i know that. Thats why i'm asking. And test a lot of things. I have to work twice as hard because of my English knowledge. But i try. I'm sure i'm not gonna get as good as many of you tech guys are. I do what i can :)
LarryG on 5/9/2013 at 20:13
Y'know, a real bitmap tutorial wouldn't be amiss if written by someone who knew a lot about them ...
FireMage on 5/9/2013 at 20:57
I got an idea: Why don't we just make with this damned flame a simple 3 objects with animated texture?
That will work no?
To give a 3d effect, we just have to make a 3d object like the shaft by Targa: two (or one) simple flat squares with the flame texture which cross each other to their center?
And how about adding to this object a property that make it turning to the player (as the old Starting Point that we can find in the TG abandonned LGS's mission)?
What do you think about it?
R Soul on 5/9/2013 at 22:45
What you're suggesting is more complicated than the solution ZB posted.
FireMage on 5/9/2013 at 23:49
Not at all!
Create 3D model with the candle texture.
Put in your level an "Object (-1)"
Apply this new model to it.
Give it an AI: Default.
Tick Location in Control: It's done.
ZylonBane on 6/9/2013 at 16:08
Quote Posted by R Soul
What you're suggesting is more complicated than the solution ZB posted.
And would look terrible. There's a reason crossed flats are barely if ever used for deco models.