JarlFrank on 27/1/2016 at 20:04
*sigh* I guess I am stuck with a problem and no solution again.
I have taken the painting object from skacky, with replaceable textures, to make my own paintings. I took some painting pics from the web, and I made a cutout from a J. W. Waterhouse painting, this one fits perfectly to the character who has it hanging in her room. But... I have a problem that I noticed before when retexturing an object (but then, I solved it by simply having no blacks at all). Now, that solution just isn't practical.
Blacks appear as transparent. Apparently that has something to do with DromEd deciding that a certain color is not shown, but counts as transparent. So the painting looks like this:
Inline Image:
http://i.imgur.com/8ZI5hdZ.jpgHow do I tell dromed to not see pitch black as transparent? The thing is, with other paintings - ones I took from skacky's mission - this doesn't happen, only with the ones I make. So there has to be a setting to disable this, right?
Tannar on 27/1/2016 at 20:20
What format are you saving the image in?
voodoo47 on 27/1/2016 at 20:28
again, save the image as png in gimp or photoshop and all transparency problems will be resolved.
if you insist on an oldDark compatible gif for whatever reason, here is what I have been doing;
-load the picture into gimp
-select some crazy color that you are sure is not used by any pixel (I chose neon green)
-find a perfectly black pixel, change it into the crazy color
-go image/mode/indexed
-set to generate optimum palette, number of colors 254, and convert
-change the crazy pixel back to black
-go windows/dockable dialogs/colormap
-rightclick on the crazy pixel, choose rearrange colormap, move it to spot 0, click ok
-export as gif
Yandros on 27/1/2016 at 20:39
It doesn't matter the color, be it black, pink, green or whatever. What makes pixels transparent in palettized images is the use of whatever color is in palette index 0. What I used to do is edit the palette, make it green or something noticeable, then use the color replacer tool to change all instances of it to a different color on the palette which is close to what it was previously. But as voodoo said, none of that matters any more if you just save the image as a PNG.
JarlFrank on 27/1/2016 at 20:47
Huh. I did save it as PNG before, and the problem persisted - but then, I closed Dromed and restarted it, now the image appears correctly. I hadn't thought of restarting it, just of replacing the picture...
Thanks!
Yandros on 27/1/2016 at 20:56
Once object textures are loaded, they are cached. You have to restart to see updates, including just saving in a new format.