Brian The Dog on 12/5/2009 at 09:54
Personally, I would have any blackjacking of unalerted guards on the head knocks them out. The only things I would change would be in Thief I & II, you could blackjack guards on their knees and it would knock them out (!), and in Thief III, it automated the blackjacking for you, which meant you had to wait until the "system" thought blackjacking was OK. I want to be able to blackjack people how I like, and if I don't get them on the head, bear the consequences.
jtr7 on 12/5/2009 at 10:09
Exactly.
The suggestion for a sweet-spot would only apply if the AI was blind and fully alert from a flashbomb.
SirBlade on 12/5/2009 at 10:40
Blackjacking unalerted AI's should always work.
Blackjacking blinded non-combatant should away work.
Blackjacking blinded combatants should have a 25% change of knocking them out, 25% change of opening their eyes and 50% change of doing small damage. (percentages should scale with difficulty level)
AI's with special helmets or masks should be harder or impossible to blackjack or gas.
jtr7 on 12/5/2009 at 10:45
All right. Could you explain how a bump on the head clears retina searing from the eyes?:D
SirBlade on 12/5/2009 at 11:02
Adrenaline rush. Magic.
Thief has walking corpses, talking stones, steam-powered robots and camera's, shapeshifting gods and impossibly large spiders. How someone shakes of the effects of a flashbomb is not in the top-10 of things I want to see explained.
Trappin on 12/5/2009 at 11:05
During the normal course of a day, a person blinks an average of 15 times a minute.
The guard blinked at the same instant the flash bomb detonated. No retinal blur - only brief shock and disorientation.
jtr7 on 12/5/2009 at 11:05
So instead of humans being human and blackjacks being simple blackjacks...?
Dang it, ya posted when I was typing.
So...the animation of the arms up, head down, and tottering, and crying out, "My eyes! I'm blind!", is 'cause the guard's a wuss?
Trappin on 12/5/2009 at 11:21
More like trying to find a way to explain away the inconsistencies between versions. Though I do like the flash bomb skill check system outlined by Sirblade.
jtr7 on 12/5/2009 at 11:23
More like making unrealistic excuses to keep an unrealistic mechanic, rather than going with what makes sense.
Are we looking at an RPG modifier system then?