-Terra- on 18/12/2016 at 15:38
Hey Taffers,
i have a problem with blender, when i try to export a file to .bin a error shows up. (look at picture)
Inline Image:
http://up.picr.de/27752524zl.jpgAny Ideas, how to solve this? :p
Soul Tear on 18/12/2016 at 19:58
Too many faces. Try to keep within 1500.
Perhaps 2000 will also be enough. Gradually reduce the count of faces and try to export.
R Soul on 18/12/2016 at 22:01
Resizing a screenshot of an error message makes it hard to read.
nemyax on 18/12/2016 at 23:53
The scale is good enough. Soul Tear is right, there are too many polygons.
I thought I'd fixed the script to show an informative error message in this particular case, but apparently I didn't =\
Cardia on 21/12/2016 at 18:38
Quote Posted by Soul Tear
Too many faces. Try to keep within 1500.
Perhaps 2000 will also be enough. Gradually reduce the count of faces and try to export.
how is it possible to reduce faces? i´m trying to export a football object with blender to .bin file. the object has 9,360 faces. what's the options to reduce the faces?
Soul Tear on 21/12/2016 at 21:41
Cardia, remove extra edges or faces. Consistently, one after the other. Then fill empty space between vertices. And of course you will have to re-texturing these new faces... It's not so hard when you're good friends with your software.
Although sometimes it is enough to remove unnecessary parts of the model (for example, a couple of branches on the tree).
Can you put a screenshot of your model?
LarryG on 21/12/2016 at 22:18
Blender may also have an automated method to reduce model polygons (polys). I know 3ds Max does. However it is best to just model with the understanding that every model should be under 1500 polys, preferably under 1000. To get there you may find it easier to remodel the object from scratch than it is to remove individual faces and reconnect up. In either case you will need to reapply the texture UVs.
R Soul on 21/12/2016 at 22:22
Try using a Decimate modifier.
This image shows where the modifiers are:
(
https://s3.amazonaws.com/blenderguru.com/uploads/2014/09/modifiers.png)
The default mode is 'collapse'. Reduce the ratio value to remove polys. It does a good job with the texture mapping. You can see your object's poly count at the top of Blender's window (look for the Tris value).
Cardia on 21/12/2016 at 23:27
Thank you Robin that did the job, however i can't make the texture to be loaded, what i´m i doing wrong? i remember Terra had the same problem:
Inline Image:
https://s27.postimg.org/7shtx2igz/dump096.jpgThank you Soul Tear and Larry G for your suggestions.
LarryG on 22/12/2016 at 00:03
Why not just retexture the basketball, rather than introducing a new ball?