Soul Tear on 1/2/2017 at 11:50
Try to set 0/0/0 coordinates for 3D Cursor (use N panel in Object Mode, 3D Cursor field). Then move your object to 3D Cursor. Shift+S > Selection to Cursor.
nemyax on 1/2/2017 at 12:21
Quote Posted by Soul Tear
set 0/0/0 coordinates for 3D Cursor (use N panel in Object Mode, 3D Cursor field)
Or just press
Shift+C.
Cardia on 1/2/2017 at 19:26
Thank you Soul Tear and Nemyax, i'll see what i can do.
Cardia on 2/2/2017 at 13:03
Damm i can't get them all at the center in the proper way, everytime i select all and set to origin it gets a pile of bushes, a mess. Can anyone do a video walktrough ? i tried so many things, i can move multiple brushes manualy,by pressing left mouse and "b" but its never accurate.
nemyax on 2/2/2017 at 14:53
Quote Posted by Cardia
i can't get them all at the center in the proper way
What is it you're trying to do? Do you want the geometry to remain where it is but move all the pivots to the world origin?
Cardia on 3/2/2017 at 11:35
first what is the N panel? when i load some objects they were build in several parts, and i can't for example use the decimate tool in all parts at the same time, i can move all parts manually, but i can't move them all automatically in a way that they get to be centered in a precise position so when i can use them in dromed their solid shape is well aligned with the objects.
nemyax on 3/2/2017 at 12:08
If you want to combine multiple objects into one, select them and press Ctrl+J.
If you want to change the position of an object's pivot, place the 3D cursor at the right spot, select the object and click Object | Transform | Origin to 3D Cursor in the viewport menu.
If you want to move multiple separate objects at once to a particular spot, place the 3D cursor at the spot, press Shift+S and click Selection to Cursor (Offset).
The N panel is the right-hand panel in the viewport (and some other editors). You toggle it by pressing N or by using the + icon at the right edge of the viewport.
Cardia on 3/2/2017 at 16:38
Thanks Neymax, the ctrl+j works well , all objects become one. But then i can only use one texture for this model right? so before uniting the pieces into one i should apply the texture to each different piece before making them one sing object?
nemyax on 3/2/2017 at 19:13
Quote Posted by Cardia
i can only use one texture for this model right?
You can use any number of textures you fancy.
Cardia on 4/2/2017 at 12:14
Thank you Nemyax :thumb: