Cardia on 13/5/2017 at 11:16
So i presume that even after New dark 1.25 we´re still limited t use objects only around 2000 faces?
R Soul on 13/5/2017 at 12:19
Yes, but the object face limit is nothing to do with NewDark; it's a limitation of bsp.exe (which creates the .bin files) and/or the .bin file format.
LarryG on 13/5/2017 at 12:59
I don't think that's right. I mean, yes, it is not specific to NewDark. It applies to all Dark engine versions. BUT ... I can create over 3000 poly objects, and the dark engine can display them in editor mode, but they fail in game mode. bsp.exe will create valid file with large numbers of polys, but the dark engine (any version) does not support them. One thing to note is that the dark engine will accept higher poly AI mesh bins than it does object bins. I'm not certain why since LGS modeling for AIs never takes advantage of this, but you can get upwards of 4000 poly models with AIs if you are lucky. It really comes down to how the engine treats the specific model for rendering. Some models with high polys will be OK and others with about the same number of polys will cause the engine to puke.
Cardia on 13/5/2017 at 13:24
Thank you both, someone would have to update later the bsp.exe?
LarryG on 13/5/2017 at 13:47
Nothing wrong with bsp. It is a Dark engine issue.
Well, that's not right either. There are things wrong with bsp. Maybe lots of things, but the poly count issue isn't one of them. That is a Dark engine issue.
Cardia on 13/5/2017 at 20:17
Can anyone tell me if it is possible to open mdl.files with blender?
Cardia on 13/5/2017 at 22:00
Thanks Larry G, but that tool applies for other formats not mdl. formats like the objects in this site:
(
http://www.opserver.de/coni_users/web_users/pirvu/au/models.html) http://www.opserver.de/coni_users/web_users/pirvu/au/models.html
I do have half-life 2 though so maybe i can have some use for the tools you showed me.
Cardia on 14/5/2017 at 08:46
Wow! a online converter, this great Larry G! Many thanks! it works i can convert them into obj.