Cardia on 15/5/2017 at 07:37
i noticed that when editing 3ds. objects and when i export them to bin.file their textures appear with single colors ,like the resolution of the texture was 0 or 1. is it possible to fix this in blender?
R Soul on 16/5/2017 at 20:13
Yes. If it looks okay in Blender, there's probably a faulty material or texture setting.
In the material panel on the right, make sure the name doesn't contain any double quotes.
(
https://docs.blender.org/manual/ja/dev/_images/render_blender-render_materials_assigning_material-panel-object-mode.png)
The chequered button next to it shows the textures associated with the selected material.
Check the texture name:
Inline Image:
http://catmanofiowa.com/RSoul/img/Blender/texture_panel_zpsqairguef.jpg(see the bottom of the image)
It should end with the extension and not something like .001 or .002 etc. Those numbers may appear if you use a texture on several materials. If necessary, use the image icon on the left to choose the one without the extra numbers.
You also need to make sure each
material is assigned to the correct faces. Go to edit mode, deselect all faces ('A' to toggle) and select each material and click on Select. To make corrections, select faces, select a material and click Assign.
Blender is a bit weird with how it handles materials and textures. You don't necessarily see what's been assigned. To make it easy, there's a plugin called Material Utils. To to User Preferences > Addons, search for it and enable it.
Then in 3D view, press Shift Q, Specials > Material to Texface.
Cardia on 26/7/2017 at 09:34
ok this is the thirth time i have a problem with an object, when i exported this model from blender to Bin. file , the model appears in game mode transparet with the surfaces that are facing me:
Inline Image:
https://i.imgur.com/iImja07.pngHow can i fix this in Blender?
Daraan on 26/7/2017 at 10:43
Such models have either a sorting problem OR what's more common the normals are just exported the wrong way - I guess that is the problem.
Open it in Blender select everything and search for Flip Normals (or so). In the View Menu on the right you can also enable to show normals and you see in which directions they are pointing.
Cardia on 26/7/2017 at 13:09
Thanks Daaran, i got the problem solved by trying different things in the edit mode» shadings/ uv and selected flip directions, the object now appears in game mode in perfect conditions! :D