Lady Rowena on 1/5/2013 at 20:19
I wanted to use the new prop "Block Frob" on a safe door, but I'm still able to frob some coins through it.
Maybe this property does not applies to doors? Am I missing someyhing?
R Soul on 1/5/2013 at 20:49
It works fine for me. Make sure you've tried it with objects straight from the hierarchy (no extra/added properties) and see if it works.
ZylonBane on 1/5/2013 at 21:05
And make sure the safe door actually thinks it's closed in the closed position.
Lady Rowena on 1/5/2013 at 21:22
The door is a GymLockerDoor, but I changed the model in safedoj1, which is the one used in the Bank OM. Probably I had to change the model because it doesn't appear in the hierarchy.
The coins are the coin stack from the EP.
No extra properties.
Quote Posted by ZylonBane
And make sure the safe door actually thinks it's closed in the closed position.
Closed position? :confused: Yes, it's closed and locked.
Xorak on 1/5/2013 at 21:36
Are the dimensions of it set correctly? Maybe with Blocks Vision set to 'yes'?
Lady Rowena on 1/5/2013 at 22:02
Quote Posted by Xorak
Are the dimensions of it set correctly?
The dimensions were even a bit too large, but there was an offset which probably caused the problem. It works now, thanks. :)
If I think that I have to fix 20 of those doors......:sweat:
R Soul on 1/5/2013 at 22:25
Properties can now be copy and pasted, so copy the fixed property on the door, paste it into the archetype, then use Hierarchy Op to copy it to all concrete descendants.
Lady Rowena on 1/5/2013 at 23:13
You are right, but I have already fixed them. I will keep it in mind for the next time. :)