RePlay on 15/7/2001 at 11:41
An increase in gore would make large gun-fights between opposing factions would be pretty sickening.
Has anyone played Fallout 1/2 (great games) on maximum blood settings? To my tastes that is sickeningly realistic. So I always set the blood level on that lower. If any first person game was like that it would be revolting. (I haven't yet seen how bad Soldier of Fortune is).
Alai on 16/7/2001 at 00:21
soldier of fortune is pretty sick. heheh
rhalibus on 17/7/2001 at 19:53
I would like realistic reactions to every shot, from the appropriate direction, including realistic pain reactions and responses. It sometimes takes the immersion out of the game when I snipe a guard from the side and they fall _backward_...! A little more gore on the walls from a shotgun blast would really show the difference between stealth and violence, like he said (Half-life did the wall gore really well).
I think 1st person shooter type games should concentrate more on the one or two seconds elapsing after a person is shot and how they react to the force and direction of the bullet, including decals and pain reactions--considering that the level of involvement in the visceral nature of _shooting_ someone is what sometimes makes or breaks a 1st person game...just IMHO... :)
Thward on 19/7/2001 at 06:40
Better death animations would be nice. (Like with the voice acting, I was surprised to see how much better they were in System Shock 2.) But gore is not what Deus Ex is about and besides, it just chews up CPU time and framerate to show it all. Important in Quake 3, but not in DX.
RePlay on 19/7/2001 at 17:06
I think that the level and appearance of blood / gore in Half-Life is perfect. Fire fights are seen on the walls.
> Problem with that is, shouldn't characters be suspicious if they see lots of blood on the walls?
Ctg on 20/7/2001 at 09:50
Blood/Gore could add easely by adding 3rd party faction fighting whit each other, think about much B/G could found in CyberP. gangwar in middle of downtown rushhour. I also can think how much it could twist PC profile, because PC must think ".. am I going to risk my neck for these people or am I going to continue my mission.." Even if PC i going to involve itself into fight, it could easy to ugly, because of pedestrian or highlevel suit coming between line of fire.
[ July 20, 2001: Message edited by: Ctg ]
Huckeye on 24/7/2001 at 15:06
I do not know how much more work it would be for the developer, but I like the idea of an internet explorer content rating adjuster during game install.
I like games as bloody and gory as they come, but cannot stand bad language, nudity, etc. (i.e. Mortal Kombat) So for me, I could crank the violence adjuster sky high, and turn off language and other settings.
kingpin is a perfect example of doing this wrong. After playing the demo I emailed the company to see if there was an alternative instalation. They replied by saying that there would be a No violence and no language install. The first problem was that it was all or nothing. The second problem was that I noticed no difference in the violence of the game. the bad language was only beeped out, but it was done horribly so you heard everything anyway and the cutscenes were not edited at all.
Of course if a game is bad enough one way or the other, people will not pay money even if options can be turned off.
This seems like it would be easy to impliment in deus ex. if violence is turned off then people don't release blood curdling screams, bodies don't explode, and blood does not drip from the body. If language is turned off then the few phrases in the game are nulled so that they do not play during game time. It seems like most of the phrases are randomly played anyway. If adult situations are turned off then the two lesbians dancing in the bar talk about how nice the club is instead of how sexy each other is. I mentioned this in a nother post, but my solution for it is the same for the violence in this thread.
What do you think?
mramsdalen on 3/8/2001 at 22:18
What good is higher blood levels...that would only move the focus of a briliant (hopefully) gameplay to the blood and make deus ex a pure shoot`em up game which it doesn`t have to be. In DX2 they should keep the focus on what`s important...the gameplay, setting and the story. I think they also could benefit by using motion capture a little more. Like in hitman! by the way...does anyone know anything of the upcoming DX2?
[ August 03, 2001: Message edited by: chapter ]
egghead on 12/8/2001 at 15:30
Blood/gore is irrelevant to the game, and I'd like to see more (always with the option to disable).
But the part of the game that spooked me a little at first was that JC was actually taking humans down. All the shooters that I've played had monsters or aliens as enemies, DX was the first human killing game I've played.
That added a huge level of realism for me, the gore was simply an added bonus. (Yes, I'm bloodthirsty, the Kain-vampire games were ever so fun to play.)
Amorpheus on 16/8/2001 at 21:02
I like some things realistic. Not only the amount of blood, but also damage to bodies. If you can lose limbs, why shouldn't they? <IMG SRC="thumb.gif" border="0">
It's not about the gore or mutilating enemies (I never even played SoF), it's about the realism. You know, there's a difference between a dart and a shotgun shell. Now don't say "games just aren't 100% realistic"... realism in some aspects is good. Life isn't fair either, but does that mean teachers are allowed to be unfair? Games that are made to be realistic (in the case of DX, the reality of the future) should be as realistic as possible. Why? Because there's more immersion if there's more realism.
It doesn't mean you have to use it, I'm sure they would make a gore/limb option depending on your preference, like a lot of games have it.