LarryG on 1/3/2015 at 17:56
I need an SFX for blood (or blood + ground meat and bone) splurting out of a food grinder. I was wondering if anyone knows of particle settings for this kind of a thing. Thanks.
I'm currently thinking of emulating moss spores, in red ... but that seems like a lot of work after looking how moss spores are setup in the hierarchy.
R Soul on 2/3/2015 at 02:31
If it's a one-off effect you could base the effect on H2OFountain, but with a one shot launch info and horizonal velocity instead of vertical. A blood decal can appear on the table/counter after a short time. If you emit it (not with any velocity) you could use Tweq > Scale to make it grow to its full size.
LarryG on 2/3/2015 at 03:09
Not a one shot, but intermittent while the player is using the meat grinder. I'm thinking more and more of a low velocity emitter turned on/off with the grinder and using the MossLump / MossSpore scripts. Unless a better idea happens by first.
LarryG on 3/3/2015 at 06:55
I think this may do.
[video=youtube;tTuWlTEjbZs]https://www.youtube.com/watch?v=tTuWlTEjbZs&feature=youtu.be[/video]