Shadowcat on 31/1/2010 at 08:39
How many levels were in the demo, Chade? I noticed that they got significantly bigger at about the half way mark (enough to provide a good half-hour's play, at any rate), so I figure the game probably has at least 5 hours play in it, and more if you try to find the secrets. I'm missing a piece on about four levels, so I'll go back and replay those ones at the very least.
I'm on the second to last level at the moment.
I'm quite pleased with the variety in the game. It changes things up a bit more than I expected (if not really dramatically), and while a few basic kinds of ship will get you through most situations, you occasionally find yourself building quite odd shapes for particular purposes, and then having to fly something rather unbalanced.
Purposely building very unbalanced ships for fun is also a bit of a laugh :)
Quote Posted by Chade
Quite apart from the puzzles, it also looks like it could potentially make an interesting racing game.
That's a great idea. A time-trial challenge system would be awesome, especially if there was ever a level editor. You could download a level with a default ship, and have online fastest times tables for (a) the default ship, (b) any configuration using only the components from the default ship, and (c) any configuration at all. That'd be good fun.
Shadowcat on 31/1/2010 at 11:43
Finished, and definitely recommended if you enjoy the demo.
I'd like to see them do a bit more with it, but it's cheap and enjoyable as it is.
Chade on 1/2/2010 at 02:19
Iirc, I've played levels 1 and 3, so far. Up next is level 7, which will be my first Bob Came In Pieces experience without the training wheels.
Chade on 10/2/2010 at 11:35
I got to play a little bit of level 7 (in the demo(, and had a real blast with it. I'm not even too concerned about solving the puzzles, it's just fun experimenting with different ships. I only just realized that you can manually bind different rockets to different keys and create all sorts of movement commands (buttons to spin you around, buttons to "walk" or "run", etc), this game really is flexible.
Inline Image:
http://www.users.on.net/~s_roberts/temp/pickup.jpgDamnit, I
am going to pick up these balls ... :mad:
I dropped it just three seconds later ... this is surprisingly hard ...
Shadowcat on 10/2/2010 at 11:54
A scoop! I never attempted to carry things that way...
And yeah, it's kinda fun to just do dumb things like arrange all your rockets to spin you around like a catherine wheel :)
The thing I didn't realise for ages is that you're not limited to binding things to the cursor keys. I think you can more or less use any key you want, and as many as you want. That made certain things much much easier.
twisty on 3/3/2010 at 08:34
This is available now from Steam for $2 or as part of a 7 game bundle available on Steam's mid week madness sale for $9. Bargain.
Phatose on 3/3/2010 at 21:32
Can you bind a single engine to multiple keys somehow?
Al_B on 6/3/2010 at 23:24
I don't think so, Phatose. Grabbed this with the steam bundle and completed it today. Yes, not the longest game ever but definitely enjoyable with a dash of frustration. Biggest problem was getting stuck on scenery randomly. I can live with getting stuck because I've made daft choices with ship design (also quite common :)) but getting embedded in a platform is annoying. Still, the checkpoints are frequent enough so it's not a big problem.
Worth it at the price they're selling it for, very nicely presented (although some of the music got a bit annoying) and room for further development in a sequel. Thanks for the heads-up.