Muzman on 21/5/2014 at 09:25
OK so I think the whole world is done laughing at this already. But better late than never.
[video=youtube;UjsyXnqHOhA]https://www.youtube.com/watch?v=UjsyXnqHOhA[/video]
So some stock particles and squidgy bump maps with surfaces straight from the texture creator swoosh up to reveal.... boobs!
The boobs are attached to someone who can't quite sit in a chair while watching TV in an empty room made of bitumen. The TV is so bright it causes lens flares
The owner of the boobs has a metal arm with bits that rotate for no reason and slightly too shiny metal bone fingers that don't cast shadows on themselves for some other reason. Yes, to maintain verisimilitude of a terribly nineties cyberpunk-knock-off design (it's not slick enough for actual cyberpunk), the makers decided to aid immersion by sticking to mostly late nineties rendering functions. It's nondescript phong shading and specularity with too much reflection shaders all the way.*
The hand then fingers a bottle of Jack, an ashtray and a glass that you can't see. Oops. Forgot to turn on refraction in the material properties.
Our hero(?) then gets up very slowly and pauses to show an expression of implacable determination- or is it distant distraction? Or maybe 'Where did I leave my keys?' (
http://en.wikipedia.org/wiki/Kuleshov_Effect) Kuleshov will know. - to step awkwardly through invisible molasses (that arm is heavy!) to another infinite bitumen room, lit like an art gallery, with a gun rack.
Carefully choosing one of her several identical shotguns (there was a sale!), and giving no fucks about rules for keeping your ammo separate, she strides terminator-like to a nearby motorcycle. (hey shadows do actually work now!).
Fade to: a different infinite bitumen room, where she likes to spin the motorcycle's tyres on an invisible treadmill for extended periods, in front of rear projected particle effects of explosions.
After a point she stops and slowly levels the gun at the camera, in order to keep this hobby secret from the world.
Rock!
I don't know if my face can take it!
Ok, it's kinda terrible. It's the Rise of the Triad remake guys, which was actually ok, apparently. And the game is a third person Diablo/Shadowrun sort of thing. So there's no reason why it won't be an alright game in the end, if a bit cheeseball (rescue the president from interstellar villains. Ok whatever. I think they or 3d Realms are toying with a female Duke Nukem sort of concept. So expect Barb Wire I guess) Why they did this godawful thing I have no idea though.
(*)yeah, there really is shadowing, but they messed up the ambient light or the texture and reflection settings so bad the contrasts are all over the place from one object to the next.
DDL on 21/5/2014 at 09:37
I'd buy it based on that trailer review alone.:D
And yeah, that is a godawful artificial arm. "Let's put all the weighting into the forearm, but then add the tiniest, slenderest fingers we could manufacture so they get crushed constantly when she punches stuff. She will probably punch a lot of stuff. Probably a lot of plate glass, too, since that shit is like totes invisible."
faetal on 21/5/2014 at 09:39
Looks like a tech demo for a procedural cliché generator.
twisty on 21/5/2014 at 09:52
The first half of that looks a lot like that video after Jensen gets auged up in Human Revolution.
Ostriig on 21/5/2014 at 12:58
This is so cool that my tongue could stick to it!
GodzillaX8 on 21/5/2014 at 22:20
For those unaware, this is the game they initially tried to announce as Duke Nukem: Mass Destruction. What you're looking at is a cheap half-assed replacement for Duke Nukem since Gearbox sued the pants off of them for trying to use Duke.
Also, those guys are really full of themselves for making a single mediocre $15 FPS.
Examples:
Inline Image:
https://scontent-b-ord.xx.fbcdn.net/hphotos-frc3/t1.0-9/1456695_685821774772929_665743032_n.jpgInline Image:
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/1383425_663853383636435_1691294048_n.jpgThey literally posted about a couple dozen photos of their custom logo (and themselves taking pictures of it) on the front of their office. Plus they appear to have blown thousands of dollars on sealed copies of just about every classic PC game from the 80s and 90s.
What I'm saying is that the reason this looks like shit is that they've prioritized their own douchiness over actually spending money hiring talented artists.
Dresden on 22/5/2014 at 14:42
That looks like a character someone on Second Life would make.
Ostriig on 22/5/2014 at 16:23
Am I the only one who read the name as UT sports commentary?
B-B-B-B-BOMB-SHELL-SHELL-shell...
june gloom on 22/5/2014 at 20:19
Yes.