Bonus objective not working. - by Lady Rowena
Lady Rowena on 28/1/2014 at 17:49
As far as I remember, doing it the proper way didn't work in my previous FMs either. I had to create a regular invisible objective that was visible and completed at the same time.
Anyway, this is the entry for the bonus in the .cmd: (I'm using TOW)
quest_create_mis goal_state_17, 0
quest_create_mis goal_visible_17, 0
quest_create_mis goal_bonus_17, 1
Am I missing anything?
nicked on 28/1/2014 at 18:13
That's exactly what I used for bonus objectives in Sturmdrang Peak - same commands as you have, then trigger two QVars - one to make it visible, the other to complete it, at the same time. Don't know if there's a better way, but that ought to work just fine.
Lady Rowena on 28/1/2014 at 19:56
It's just the way I did it in my previous FM's. :)
I thought that the game had to do it for you. What's the point to set it as "Bonus"? The player will know it's a bonus when he/she will look at the objective screen after hearing the sound: "Wow, you did that! (BONUS)".
Maybe something escapes me....
R Soul on 28/1/2014 at 20:17
An invisible bonus objective will automatically become visible when completed if it's a standard goal type (e.g. steal an object).
Lady Rowena on 28/1/2014 at 20:49
Only if it's a standard objective...it does not work with a "no type" then.
Well, at least there's an explanation. Thanks. :)
Yandros on 28/1/2014 at 22:14
Yep, only the standard types are managed by the LGS scripts for bonus (and optional) objectives. I learned that the hard way too.