mtk on 7/11/2018 at 20:57
Right.. is it possible to make a "book" or any readable object, that cannot be read directly, but instead the player has to use an object on it first for the text to pop up.
Another version is for the "book" to display 2 messages. one when frobbed directly/wrong object used, and other when a proper object is used.
zappenduster on 8/11/2018 at 08:02
How about making a dummy book which is destroyed after the player had used that object on it and then teleport the real book to the same position?
mtk on 8/11/2018 at 08:45
Quote Posted by zappen
How about making a dummy book which is destroyed after the player had used that object on it and then teleport the real book to the same position?
Hm, but that way the book would be always readable after using an item on it once. I think of a book that is readable only when you use an item on it.
what about a button that shows you text like a book after you press it?
Unna Oertdottir on 8/11/2018 at 09:30
Adding and removing FrobInert on the book or a custom metaproperty.
Or trigger a conversation to frob the book (somebody else is frobbing the book, but you can read it).
Using a custom script like NVOnscreenText/TrapText.
What kind of object do you mean?
mtk on 8/11/2018 at 11:18
Quote Posted by Unna Oertdottir
Adding and removing FrobInert on the book or a custom metaproperty.
Or trigger a conversation to frob the book (somebody else is frobbing the book, but you can read it).
Using a custom script like NVOnscreenText/TrapText.
What kind of object do you mean?
For example a punch card that is readable only when you use it on a computer. But can be other way around, a card that gains access to a file on a computer.
I never used custom scripts before.
I know it can be done more simple, like a "key" unlocking a panel that shows a readable "screen" But i wonder if it can be done in more organic way.
Unna Oertdottir on 8/11/2018 at 11:34
Set up a trigger (Card, key, whatever). A turn on signal is needed.
Create marker with TrapConverse script
Add an AI in the Blueroom, maybe a rat. Disable AI-->AI Core-->Efficency Settings on the AI
Create AI Conversation Link marker-->AI; Data: 1
Create AI Conversation on the marker
Actor 1
1. Step
Actor 1
Wait
100
2. Step
Actor 1
Frob Object
YourBook
Link Trigger-->CD-->Marker