faetal on 25/9/2012 at 08:40
How much better are the loot drops with 4 players?
I'm fine with the vibe in single-player, just want to know if I'm missing out on truly amazing gear by not at least trying co-op.
DDL on 25/9/2012 at 08:58
I'd say they're better in single player, personally. (N=1)
faetal on 25/9/2012 at 08:59
Oh right. I thought the whole point of playing with others was that tougher enemies = better loot. Unless I feel a burning need to play with others then, I'll stick to my guns, so to speak.
DDL on 25/9/2012 at 09:15
I always thought it was "more players = moar funz", what with all the skill contrasts and teamplay stuffs you can do. Difficult to flank the armoured dudes with the huge shields when you're playing solo, for instance.
Lootwise I'll admit I've been playing with two massive lootwhores, so I may not have a wholly representative impression...but going by drop colour it seems fairly similar, and marginally in favour of SP (where you do at least get to look at everything).:p
faetal on 25/9/2012 at 09:23
Flank the shield dudes?
Well. I have the skill will lets you shoot bullets through one or more enemies. What this also comes with is crit hit location highlight when you use Deceive. The shield guys have a small letterbox sized weakness around eye height. Also, AOE weapons work pretty good.
DDL on 25/9/2012 at 09:28
Sure, but it's a hell of a lot easier to just shoot them in the back when someone else has distracted them.
Or get someone to drag everyone out while the others sit back and snipe. Or..well, you get the idea. MP feels more like a different dynamic, rather than just "the same game with harder enemies and allegedly better loot".
Plus I suspect if they made the loot recognisably better in MP you'd have a ton of whining from people who don't want to play MP "just to get the best stuff", etc etc etc. It's..well-trodden territory.
faetal on 25/9/2012 at 09:32
Oh I'm sure it's a great deal more fun, I have just never really done multi-player gaming. When I play games, I usually just want to fire up and play. Perhaps I should at least give it a whirl though. When I complete it with Zero, I may give one of the other characters a whirl and if so, will see if anyone on TTLG fancies buddying up. I'm guessing more of us will own the game by the time that happens too.
EvaUnit02 on 26/9/2012 at 02:31
Quote Posted by DDL
I'd say they're better in single player, personally. (N=1)
The fuck? The loot drops in ALL of my co-op sessions have been CONSISTENTLY LIGHT YEARS better than anything that I found in SP.
Quote Posted by DDL
I was playing Zero, and I don't think low-level stealth-kill stuff really works in coop, because badguys have too much health. What would be an instagib becomes "HAH U NOW HAVE 2/3 HEALTH and I am utterly exposed and in the middle of the enemy camp and I'm doing this wrong, aren't I?"
But that could be because I suck.
I've mostly been using Zero's stealth ability as a "panic button" (get the fuck out of dodge until shields have regenerated; aggro'ed enemies pay attention to someone else) and to lesser extent to line-up sniper headshots. Using it in an attempt to get "stealth dmg buffs" is probably not the best if you're spec'd for CQB and melee.
DDL on 26/9/2012 at 06:13
Yeah, and that'd be backed up by the loading text that claims better loot in MP, too.
(I did say N=1)
As basis for my personal assessment: in MP up to level 12 I've found one decent (blue) sniper rifle and a fun explody shotgun. I was level 10 before the first class mod dropped.
Up to level 9 in SP I've found five orange burny pistols, three of which are godly, a yellow corrosive pistol (that I found at level 2 but am still using because it's aces), three purple sniper rifles, a great shield, a selection of class mods (started appearing around level 6)....and a fun explody shotgun.
faetal on 26/9/2012 at 09:39
I wonder if that is to do with getting the pre-order bonus thingie (the relic which increases chance of rare loot)?