Koki on 28/2/2012 at 06:39
This is going to end up like that Crysis thread won't it
faetal on 28/2/2012 at 10:23
It situations like this, maybe it would be better to start a CommChat thread and just link to it.
faetal on 28/2/2012 at 10:24
Quote Posted by Boxsmith
Crap, totally missed this earlier.
Yeah, the "visit homepage" link in your profile leads to your myspace.
Blimey. MySpace....
I really should set up a bandcamp profile at some point. Completely forgot I had that there.
faetal on 28/2/2012 at 10:41
Definitely. The first one remains one of my favourite single player gaming experiences. Here's hoping they improve on it.
Koki on 28/2/2012 at 12:27
Fuck yea Borderlands. I hope less content will be cut to be released as DLC later on this time though.
Jason Moyer on 28/2/2012 at 13:35
The DLC for the first one didn't really feel like cut content. Especially considering Gearbox didn't even make all of it.
Also, it took me about as long to finish the DLC as it did the main campaign even though I did it on my first playthrough and was ridiculously overlevelled the whole time. I thought the DLC for the first game ended up being pretty good value-wise.
Koki on 1/3/2012 at 16:55
Quote Posted by Jason Moyer
The DLC for the first one didn't really feel like cut content. Especially considering Gearbox didn't even make all of it.
Also, it took me about as long to finish the DLC as it did the main campaign even though I did it on my first playthrough and was ridiculously overlevelled the whole time. I thought the DLC for the first game ended up being pretty good value-wise.
Meh.
Zombies were extremely monotonous, not only the enemies but most of the quests as well(BRAAAAAAAAAAAAINS). Claptrap was basically rehash of that. Moxxi was basically selling the ability to store items at the DLC price, noboy cared about the arena as you didn't get XP or items from it. Armory was just driving. And driving. And driving. And driving. And driving. And driving.
popej on 1/3/2012 at 20:25
Quote Posted by Koki
Meh.
Zombies were extremely monotonous, not only the enemies but most of the quests as well(BRAAAAAAAAAAAAINS). Claptrap was basically rehash of that. Moxxi was basically selling the ability to store items at the DLC price, noboy cared about the arena as you didn't get XP or items from it. Armory was just driving. And driving. And driving. And driving. And driving. And driving.
Compared to most DLC since the 'expansion pack' era ended I thought Borderlands offerings have been pretty much unsurpassed. Gearbox certainly provided quantity, and for the most part quality as well.
The biggest problem with Borderlands and it's DLC is the risk of over-levelling.