catbarf on 29/7/2009 at 17:00
Quote:
Procedural weapon generation based on combining a raft of randomly-selected elements – e.g. x base gun template + x barrels + x type of ammunition + x barrel-length – means there are more guns in the game than Gearbox can count.
I find it interesting that Gearbox went on about how it's not randomly generated, about how they're unique and individual, and yet in the end it appears to be almost identical to Diablo 2's system.
It might make a good LAN game, if there's more team focus in the final version than was indicated in that preview.
EvaUnit02 on 29/7/2009 at 18:42
@Ostriig
Stalker's gameplay and presentation are woven tightly together.The Zone is a harsh, unforgiving place that can eat you alive at any point.You never feel like a walking tank and even with primo epuipment you can still get your arse kicked easily.
BL I bet won't be anywhere near as challenging.You likely will get to a point you do feel like an unstoppable god.
This dungeon is too hard? Let's go grind some low level mobs in the mean time!
LikeIy it will get to a point where resource scavenging is a
EvaUnit02 on 29/7/2009 at 18:46
complete non-issue, having an ammo stockpile that feels bottomless.
P.S. Character entry limit of my PSP deemed a 2nd post necessary.
june gloom on 29/7/2009 at 19:03
What happened there?
Aja on 29/7/2009 at 19:40
that must've taken you like a half hour to type up
Ostriig on 29/7/2009 at 20:45
Quote Posted by EvaUnit02
@Ostriig
Stalker's gameplay and presentation are woven tightly together.The Zone is a harsh, unforgiving place that can eat you alive at any point.You never feel like a walking tank and even with primo epuipment you can still get your arse kicked easily.
Stalker's gameplay and art direction definitely complement each other, and yes, the end result - the overall player experience - is more than the sum of its parts, but neither part is strictly dependent on the other.
You
could paint Fallout 3 with the exact same visuals as Stalker. Sure, it wouldn't be anywhere near as effective as it is in Stalker if you could take a VATS pause and one-shot every Bloodsucker popping out of the shadows at you, but there's no reason you couldn't do it. In fact, why bother with this hypothesis - Fallout 3's art direction
is, as you put it, rather GRIM DARK at least in what concerns environments, even though the gameplay has little going in that regard. To steer this back to the subject, while I don't think anyone could've expected Borderlands to be
like Stalker, I don't think it's so far fetched to imagine some might've toyed with the idea of it taking some stylistic steps in that direction.
Aja on 12/8/2009 at 05:43
apart from the font I really like it
nicked on 12/8/2009 at 07:59
Yeah the blatant Photoshop drop shadow is a little jarring, but the art is :thumb::thumb: