Yandros on 27/4/2004 at 12:28
Thanks, John. If he gives permission, it would be nice to get a fixed version up at Thiefmissions.
Bronze Griffin on 27/4/2004 at 12:46
Quote:
Originally posted by john9818a Bronze Griffin
I just sent you a PM. I fixed your mission and put a link to it in the PM. The objectives and game save/load are working now, and I also added the VictoryCheck script to PlayerStart.
:)
John
I have replied, thank you so much. This makes the mission far more worthy! :D :thumb:
Bronze Griffin on 27/4/2004 at 12:48
Quote:
Originally posted by safriend I see what looks like a secret in the stable area. Is it a secret and if so how to trigger it?
thanks
There are no secret places in the stable area. But it is a very good idea...:idea:
Sluggs on 27/4/2004 at 13:18
I am just about to play this and before doing so i noticed some text missing from the readme file!
"This level was not made and is not supported by Looking Glass Studio's or Eidos Interactive"
Every single FM must have that line in the readme file! :) (We don't want ye getting shot for not including that!) :eek:
Well, i just played until there was nothing else left to do then i just quit the game as none of the invisible objectives checked off! Still, i enjoyed running around this wee FM and it isn't bad! :D
Bronze Griffin on 27/4/2004 at 15:28
Good job you mentioned that! Changes will be made. :)
black jack davy on 27/4/2004 at 17:35
An entertaining little mission! I like the upstairs fountain, Also [SPOILER]the archer on the ledge opposite the stable got me a couple of times. I t took a while to find the hidden door behind the painting[/SPOILER] I heard it, but couldnt find it.
Keep up the good work. Ive messed with Dromed just to find out how things work, but all Ive learned is huge respect for everyone who can put in the time and patience to bring even a small mission up to spec.
john9818a on 27/4/2004 at 17:43
Quote:
Originally posted by Bronze Griffin I have replied, thank you so much. This makes the mission far more worthy! :D :thumb:
It was no trouble at all. One piece of friendly advice would be to allow beta testers to run through an FM before it is released. Often the beta testers will notice things that the author will overlook.
I'm getting closer to finishing my next FM. Maybe it will be done in a month or two. ;)
Yandros
I hope Jason won't mind putting the new version up.
John
epithumia on 27/4/2004 at 18:10
I will happily update the copy at thiefmissions.com as soon as a new version is available. It wasn't originally sent to me and I only added it after I saw the post here on the FM forum, but if someone (hopefully Mr. Griffin) would like to send a new version to me directly, info is at (
http://thiefmissions.com/hosting.html)
Bronze Griffin on 27/4/2004 at 20:33
Quote:
Originally posted by epithumia I will happily update the copy at thiefmissions.com as soon as a new version is available. It wasn't originally sent to me and I only added it after I saw the post here on the FM forum, but if someone (hopefully Mr. Griffin) would like to send a new version to me directly, info is at (
http://thiefmissions.com/hosting.html)
Thanks to john9818a's help the now fully working updated version is on its way.
[SPOILER]I will add that secret door in the stable I think,[/SPOILER] and the books will be longer also. I shall sort that out very soon. ;)
Sir Lance on 1/5/2004 at 07:16
Bronze Griffin thanks for the updated version. The objectioves and secret area definately improve the FM but I am playing on expert and can't get the loot objective to tick off. Other other objective seems to work fine.