justmea on 10/4/2009 at 16:13
I just got it, very impressive for an indie game. I can't get all the pieces of the picture on the first level. Are you suppose to let em be for now and get some powers later on and come back?
242 on 10/4/2009 at 16:25
Don't know yet if I like it or not, just tried the demo. After seeing metascore of 93/8.7 I expected something more impressive I guess. Maybe it gets much better later in the game...
Vraptor7 on 10/4/2009 at 19:31
Quote Posted by justmea
I just got it, very impressive for an indie game. I can't get all the pieces of the picture on the first level. Are you suppose to let em be for now and get some powers later on and come back?
You can get every piece you come across in the demo, you only need the abilities already introduced to you, and the help of
the puzzle pieces themselves.
Renzatic on 10/4/2009 at 23:32
I kindasorta liked that a bit. It had a decent enough level of challenge, has enough potential to be pretty clever later on, and the music made me feel all smart, smarmy, and Celtic as hell. I think I might grab me a copy.
I've also got all the puzzle pieces in the demo, save two. That freaking Hunt level in the 4th world is dagnasty mean.
Gaph on 11/4/2009 at 06:22
It's pretentiousness rivals BioShock.
Phatose on 11/4/2009 at 07:53
It's an indie game.
They're all more pretentious then a french painter with a chip on their shoulder.
Which is why indie games are indie. No publisher will deal with the assholes.
Hidden_7 on 11/4/2009 at 08:54
Hilarious.
Is it pretentious because it tries to do something 'deeper' than usual fare or because it tries and fails (comes on too strong, too ham-fisted, whatever)?
If it's the former then I can't really parse "pretentious" as an insult. Other people can, I'm sure, and that's fine, but it sounds downright complimentary to me. All the LGS games are pretentious of the first sort (and oh so wonderful for it). If it's the latter, that's also fine, however a part of me really riles at how freely "pretentious" gets thrown around over its counter-point infraction, just not trying in the first place.
If Braid had stripped out all the subtext and aesthetics and plot and writing in that way it does and instead just used maybe stylized stick figures I reason there'd be very few with a beef with it. It's at its core a fun, inventive puzzler. Doing that would be a lot easier than what it ended up being, and that turns off a lot of people (rightfully so, perhaps) but personally I'd rather people try, even if they miss the mark, than just not bother.
Renzatic on 11/4/2009 at 13:55
Yeah, it might take itself a little too seriously. But, you know, I don't care. Buried underneath the oh so slightly overwrought exterior is a fun and nifty little game with pretty art and nice music. As long as the whole thing isn't too easy or too short, it's likely to end up one of the better games I've played this year.
Gaph on 11/4/2009 at 19:09
Quote Posted by Hidden_7
Is it pretentious because it tries to do something 'deeper' than usual fare or because it tries and fails (comes on too strong, too ham-fisted, whatever)?
A combination of trying to pass off the compiled gameplay of a dozen flash games based around time manipulation under the guise of something intellectually/emotionally deep while carving a direct line of communication to your tender, whimsical child-self with it's watercolors and soothing music, it's all so self-consciously constructed that it lulls everyone into a daze where they all mumble about the human condition and the numbers 9 through 10.
Quote Posted by Renzatic
Buried underneath the oh so slightly overwrought exterior is a fun and nifty little game with pretty art and nice music.
You're gonna love this:
(
http://www.ferryhalim.com/orisinal/)