Brainy Gamer's Vintage Game Club picks Deus Ex for Sept. '08 - by doctorfrog
Neb on 27/8/2008 at 06:56
Heh. The first time I played Deus Ex I presumed that the robot on the pier was probably an enemy so I looked for an alternate route.
Jason Moyer on 27/8/2008 at 08:24
Quote Posted by ZylonBane
WTF? Think about what you just typed there.
Maybe I was exaggerating, but the first two Thief games were highly successful.
rachel on 27/8/2008 at 08:39
Quote Posted by ZylonBane
Oh. My. God. Instead of heading up the ramp, this idiot jumped into the water and blindly swam around for god-knows how long. Aiiiighghhhh.
Personnally I laughed my ass off. It's funny as hell :laff:
Jashin on 27/8/2008 at 14:35
Quote Posted by Jason Moyer
Maybe I was exaggerating, but the first two Thief games were highly successful.
Try modestly successful. The other tomb-shaped game at the time by the name of
tomb something was the real example of what someone would call highly successful.
Anyway get back on topic.
I'm definitely reinstalling it, along with Shifter no doubt. Loading 2, 3, even 5 rounds into the chamber of the shotty and unloading it at once, now that's what I call a sawoff.
ZylonBane on 27/8/2008 at 15:24
Quote Posted by Jason Moyer
Maybe I was exaggerating, but the first two Thief games were highly successful.
No, you were using "many times over" in a way that didn't make any sense. A game could be "a million-seller many times over", but "best seller" has no upper bound.
redrain85 on 27/8/2008 at 22:35
Quote Posted by Jashin
To be honest I gave up the first time I tried it too - gun didn't do pinpoint damage, interface was overwhelming, etc - all preconceived notions from other games at the time. God was I an idiot, and because I was such an idiot I wanna hogtie this guy and thrash 'em ever more for being a deaf mute to true innovation.
I also have to admit that three of my favorite titles: System Shock, System Shock 2, and Deus Ex, were all games that I gave up on the first time I played them. I just couldn't get into them, right away.
For SS1, it was the user interface. For SS2, the difficulty. For DX1, the boring first mission.
But since they'd received so much acclaim, I went back and gave each one another chance. I wanted to discover for myself what made them great, despite my initial misgivings. And once I managed to get past what bothered me about each title, I discovered why they'd all been praised so highly.
You can't really be qualified to judge a game, until you've played it all the way to the end. Then, if you still don't like it, you can make a case.
Neb on 28/8/2008 at 00:28
Quote Posted by redrain85
You can't really be qualified to judge a game, until you've played it all the way to the end. Then, if you still don't like it, you can make a case.
In general I disagree. The experience should click well before the end, but I think you actually meant that games should be given a chance beyond first impressions.
june gloom on 28/8/2008 at 00:38
Quote Posted by redrain85
You can't really be qualified to judge a game, until you've played it all the way to the end. Then, if you still don't like it, you can make a case.
This is stupid and wrong. First impressions should never be trusted, of course- I hated (
http://kdizd.drdteam.org/) KDiZD at first but once I got past the first level the experience was much more gratifying. But playing Halo for four whole hours was plenty enough to know that the game sucked as hardcore as my first impressions led me to believe.
Pyrian on 28/8/2008 at 00:46
I dunno, I don't recall four hours being long enough to get to the worst parts of Halo. It's likely that if you'd played all the way through you'd've disliked it even more. :p
june gloom on 28/8/2008 at 00:58
My impressions during those four hours were that there was no worst part- it is just one long consistent succession of suck.