Brainy Gamer's Vintage Game Club picks Deus Ex for Sept. '08 - by doctorfrog
gunsmoke on 28/8/2008 at 02:01
Quote Posted by redrain85
I also have to admit that three of my favorite titles: System Shock, System Shock 2, and Deus Ex, were all games that I gave up on the first time I played them. I just couldn't get into them, right away.
I gave up on Morrowind, SS2, KotOR, Arx Fatalis, IGI2, and Quake 4 when I first tried them. Oddly enough, they all became near and dear to my heart eventually. Good games tend to grow on me, not smack me in the face w/their awesomeness in the 1st 5 min.
henke on 28/8/2008 at 05:31
Quote Posted by dethtoll
My impressions during those four hours were that there was no worst part- it is just one long consistent succession of suck.
You should go back and play it again. Halo actually kicks ass.
june gloom on 28/8/2008 at 07:56
No thank you. It's not fun fighting 2 million goddamn midget aliens in a cramped corridor that looks exactly like the one before it and the one after.
henke on 28/8/2008 at 08:34
Yeah it is. Just make sure to throw lots of grenades. All the time. Oh, and always pistol-whip if you have the chance. If you don't pistol-whip midgets in the face you're not gonna have a good time. And if you find an assault-vehicle bring it with you everywhere. Even into the corridors, it looks like it won't fit through the door but it will, you just gotta floor it really hard.
Thirith on 28/8/2008 at 08:51
Sounds a bit like Halo is the Diablo 2 of FPSes, or vice versa... :)
june gloom on 28/8/2008 at 09:01
Brilliant. Now let's make the levels not suck shit and the story not fucking boring. Next!
redrain85 on 28/8/2008 at 17:53
Right, so no one has slogged through a game to completion? Where their opinion continually changed? Where you started off thinking "meh", but toward the end you thought "not bad"?
One example I can personally think of, is FEAR. My first impression was "this is pretty cool", thanks to the novelty of the slowmo, destructive weaponry, and decent opponent AI. Then, as I progressed, I started thinking "meh, same fucking corridors over and over, and the slowmo shit is getting old". Barely any NPC interaction worth mentioning, hardly "scary" at all, and the same few enemy types.
Then finally, when I reached the end, my reaction was "damn, that was a good ending" which helped a lot to make up for the previous few hours.
Sure, playing a decent portion of a game can give you a pretty good overall impression. And that probably works 90% of the time, to save you from playing a piece of shit. But you really can't be absolutely certain, unless you play to the end.
That's why it was a "good thing" that I played Bioshock to the end. Because my first impression was "this is pretty good". It wasn't until I passed Fort Frolic, that my opinion radically changed. The gameplay depth didn't increase, like I was hoping it would. I thought it was shallow at the start, in order to avoid overwhelming the player like System Shock did. Imagine my disappointment, when it remained shallow the entire way through.
ZylonBane on 28/8/2008 at 18:02
That's how it was with me and Silent Hill 2. The first few hours I thought it was pretty cool. Then it slowly dawned on me that the plot was going literally nowhere, and it was just going to be hour upon hour of wandering around in the fog, avoiding combat, and occasionally solving puzzles that didn't have anything to do with anything.
Conversely, there's lots of games I haven't been wild about until I put in the requisite time to become comfortable with the controls and gameplay mechanics. Then they end up on my all-time favorites list, as happened with STALKER and VtM: Bloodlines.
van HellSing on 28/8/2008 at 18:10
So out of curiosity, at what point did you stop playing SH2, Zylon?