Brainy Gamer's Vintage Game Club picks Deus Ex for Sept. '08 - by doctorfrog
ZylonBane on 28/8/2008 at 18:40
Who said I stopped? I kept playing it, waiting for the supposed "good part", and then it was over. My reward for all that foggy tedium was five minutes of awful voice acting.
van HellSing on 28/8/2008 at 18:49
You really amaze me. Half of the time you're highly intelligent and observant, the other half your posts make me cringe.
Oh well, back to replaying SH2 for the n-th time.
(Agreed on the voice acting though.)
june gloom on 29/8/2008 at 16:12
Anyone who complains about SH2's voice acting can fuck off back to Resident Evil because you people obviously don't play games.
van HellSing on 29/8/2008 at 16:32
Most of SH2's acting was OK, but that last monologue... Though it would be a difficult thing for anyone to perform, I guess.
ZylonBane on 29/8/2008 at 16:32
Quote Posted by van HellSing
Oh well, back to replaying SH2 for the n-th time.
Yes, enjoy your puzzles that have absolutely no connection to the plot or any of the characters.
van HellSing on 29/8/2008 at 16:39
That applies to some 90% of logic puzzles in adventure games. I guess it's just not your type of genre.
EDIT: Anyway, gameplay is not the reason I like the SH series.
ZylonBane on 29/8/2008 at 16:59
Quote Posted by van HellSing
That applies to some 90% of logic puzzles in adventure games.
No, it doesn't. In most adventure games the puzzles are logically integrated into the plot and the gameworld. SH2, on the other hand, just drops completely arbitrary puzzles in your path that have no logical connection to anything.
In Myst, for example (which I greatly enjoyed), there's an area with a number of flooded rooms that you need to get into to retrieve some items. By experimenting with various levers and valves, you can figure out how to drain the water from each room.
Everything you manipulate clearly exists for a reason other than annoying the player.SH2, on the other hand, you'll just be wandering around aimlessly, and eventually you'll reach a point where you can't progress to the next area until you've figured out some random puzzle blocking your way. And 90% of the time, the only reason you want to get to the other side is because there's nowhere else to go. There is no reward on the other side of these puzzles-- no cool equipment, no new abilities, no plot revelations... just the opportunity to continue wandering around in the fog, avoiding combat, until you reach the NEXT puzzle. And then the next one after that. And eventually it ends. Whee.
van HellSing on 29/8/2008 at 17:04
Quote:
no cool equipment, no new abilities
Oh God.
Quote:
no plot revelations
Are we still talking about Silent Hill 2 here?
The_Raven on 29/8/2008 at 17:28
This is ZylonBane we are talking about, a certain amount of hyperbole is to be expected.
Also, I'm one of those people who played Silent Hill 2 because of all the praise it receives around here. Let's just say I was underwhelmed; I still remember how retarded it was when I couldn't open a door right in front of me without turning the flashlight on first. :nono:
june gloom on 29/8/2008 at 17:31
Sounds like ZeeBee got totally airplane'd by SH2.
Don't worry, champ, I'm sure there's a future for you in like automotive technology or something.