Cardia on 28/3/2017 at 18:21
i have added two breakable windows and resize them to a larger dimension, but when i break them with something , their models shrink to its default size, any chances to prevent this happening? I still want them to be breakable.
john9818a on 28/3/2017 at 18:31
Kaleidoscope posted the same question at TED further down the page. :p
Daraan on 28/3/2017 at 18:39
Déjà vu
(
http://www.ttlg.com/forums/showthread.php?t=147685)
1. The corpses will not be scaled.
2. Corpses will have standard dimension.
Solution:
You need two entirely new windows in your object hierarchy. The rescaled and the rescaled corpse.
You will find a lot of topics about this.
Cardia on 28/3/2017 at 18:44
What a coincidence, if i knew i woudn't have started this post, anyway thanks, i´ll see if that solution is viable, although i seem to have my doubts.
Yandros on 28/3/2017 at 23:22
Trust me, it works. If it doesn't, you did something wrong.
Cardia on 29/3/2017 at 19:32
well i did the obvious, i resized the window to its default size, i had it with 7 with and the original size is 6, so i resized the brush to 6 with and resized the window to its default size .
Yandros on 29/3/2017 at 19:49
Well, that works too, but if you want one 7 high you can still do it with new archetypes for the window and the broken window.
Cardia on 30/3/2017 at 12:37
Thank Russ, i´ll keep that in mind.
Cardia on 30/3/2017 at 12:38
If any moderator wants to eliminate this thread be my guest since there's is one of the same posted recently.