fortuni on 13/8/2015 at 10:57
Having just played and finished every T1/TG mission I fell completely blown away by one mission that up to now I utterly hated due to it ridiculously enormous map in which there are quite literally 100's of guards, 100's of bland looking rooms, sod all loot to find and absolutely no idea what I was meant to do........so on both previous attempts to finish this mission I just gave up.
But Wait.....read the books, the scrolls, the name plates on the doors, start to understand the map, get the jokes, the tyranny of the facility management, the slave conditions of the workers, the small mindedness of the Chief security officer and The Enterprise by Frobber delivers quite possibly one of the most trilling plots of all T1/T2 (It was released as part 1 of the acclaimed 'Keeper of the Prophecies' series)
For those who have never played this mission (or given up in frustration) SOLUSTICE INDUTRIES is run by wonderfully named USTINSYLIS SOLUSTICE, SECOND LORD OF THE ENTERPRISE, an ageing Megalomaniac, with his minions (with similarly wittily named) FRANTICIOUS Chief Council officer, INTICUS, Chief Alchemist, CORBALUS, Chief Alchemist, FAUSTICE, Captain of the Guards, SQUINTAS, Chief Financial Officer, PINCHENDEN, Chief Investigator "Investment Acquisitions" running the operations.
SOLUSTICE INDUTRIES is where Garrett's mechanical eye is being made, by I guess a not very happy work force and certainly not a well fed one as some apples have gone missing from the kitchens, so FAUSTICE has placed poisoned apples in the dining room to kill any apple thieves.
Employment opportunity notices abound such as:
ASSEMBLY ARTISANS WANTED
Must have at least seven fingers, both legs and one working eye
GUARDS WANTED
Hammer-trained preferred. Need not be practicing Hammerites. Sword and bow provided. One meal a day, bunk and shared footlocker.
WOOD FRAMERS WANTED
Must possess strong back. Good with ax and sledge. Able to withstand unusual damp and mold. Two meals a day. Free bed (shared with two other men).
As well as other Informative Employee Notices:-
For sleeping while on duty -- 30 days confinement and 6 lashes morn and night.
For consorting with the Master's mistress -- castration and test chamber duty.
For bad taste in story-telling -- confinement and no food for a week.
For failing to please the Master -- Now you will please the guards.
The Final twist in the plot has got to be one of the best endings I can remember in a Thief mission in it Garrett do you really think I was going to give away the ending taffer ? Ha....go play the mission yourself
Whilst The Enterprise will never be up there with the greatest missions made ever, it truly must be considered one of the funniest missions, Frobber had a brilliant sense of humour and was a great story teller.....can anyone else think of any other missions that were so good on plot, but so let down by gameplay?
Garrett's Shadow on 13/8/2015 at 18:45
ALL of "Keeper of the Prophecies"! :thumb:
Maybe gameplay wasn't the best but I didn't care. :nono:
I was chompin at the bit to bring that business DOWN!!! :sly:
(when the workers revolted and burned the place to the ground)
I was like:"YES!, burn baby burn!"
Yeah the company notices were hilarious, but also pretty :ebil::ebil::ebil:!
And that ending! - sooo friggin :cool:
Righteous!!! (and totally true!)
Left me feelin really good! :angel: :D
bjack on 13/8/2015 at 19:36
Thanks for bringing this one up and advice on how to approach it. I will have to give it a try. I probably will not get some of the jokes though, being educated in California schools ;)
Yandros on 23/8/2015 at 01:56
Quote Posted by Albert
even if it does drag on with those unskippable ingame cutscenes. Those camvator cutscenes are a pet peeve of mine, and KOTP has them in almost every mission.
You're going to hate DCE then, it has 1-3 such cutscenes in every mission. Not really sure how better to convey the story, though.
Tannar on 23/8/2015 at 02:44
Yandros might be right, but I suspect you are going to love DCE, even with the cutscenes.