harley on 9/1/2006 at 05:22
Cool, thanks buddy.
Emerald Wolf on 9/1/2006 at 12:36
Nice mission overall, liked the Half Life referance, but I'm stuck near the end:
[SPOILER]Iv'e killed the undead horde near the Hammerite camp, but the objective for it won't tick off and I also seem to be missing a key for the door in the tomb.[/SPOILER]
teemac on 9/1/2006 at 15:08
I'm stuck in exactly the same spot as Emerald Wolf.
[SPOILER]No Keys, tomb wall blown open, door above tomb that can't be opened and undead horde all dead. Haven't got all my gear ticked off - couldn't find it all and once you are through the hole in the mountain and in the ghost town - you can't get back out. The Overview said don't kill any Hammerites - so I didn't - not realising that Zombie Hammerites don't count.
Ghosted most of the way through to the ghost town before I realised they were allowed to be killed.
Escape from the Hammerite compund is not ticked off, even tho I think I am well away from there.
Killed the undead captain and all his minions - hasn't ticked off.
Don't kill any Hammerites is OK - not ticked off.
Only objective ticked is get a sword.[/SPOILER]
How do I finish? Any one help me please? Thanks for your time.
flying_hope on 9/1/2006 at 15:17
I stuck to
[SPOILER] find my stuff and my sword, where is it!?[/SPOILER]
Emerald Wolf on 9/1/2006 at 15:55
Garrett's Equipment:
[SPOILER]Pick up the quiver in the hallway where the mission initially starts.[/SPOILER]
Sword:
[SPOILER]Next to a zombie after leaving by the high priest's room.[/SPOILER]
DrK on 9/1/2006 at 19:54
Too bad, I started to play it, despite a few bugs it's a very interesting one. But I'll wait for a working version to play it any further. You should have beta-tested it first before releasing... ;)
teemac on 9/1/2006 at 21:43
Quirk - Please don't take my earlier post as hard criticism and get discouraged.
I have never even finished building a Thief FM of my own and I have much admiration for any one who does actually persevere with Dromed and finishes building a map. Keep plugging away - this will be a great map when de-bugged. It was really hard ghosting the first couple of hours till I realised undead Hammerites were allowed to be killed.
Replayed the map last night in case I had done something wrong. Also found several other problems - some undead Hammerites when picked up after killing them would crash Thief2 back to desktop, there are several invisible walls on the rooftop section of the ghost town, player can smash the timber boarding over windows of the tower in the same section through the walls, the blocks over the tomb entrance can be moved by just walking into them - sometimes this caused crashes back to desktop, other times when exploded with fire arrow would also cause crash to desktop. Will be a great map when sorted out.
Please finish it and re-release it - I will wait eagerly to replay it again.
Thank you for all your hard work so far.
john9818a on 9/1/2006 at 23:43
I noticed that in your Mission Quest Data there are two "final" objectives. This may be causing a conflict. In the command box type this:
quest_delete goal_final_3
and press 'Enter'
save it, put the new mis file in the zip file and test it again. :)