Cardia on 3/3/2007 at 00:56
Quote Posted by Digital Nightfall
This mission has been circled!
Thanks for hosting my new fm on your site:thumb:
She-Thief on 4/3/2007 at 18:50
okay, kinda stuck!:erm: how do you get into the room where the guy you're supposed to kill is in?:confused: thanx:thumb:
Sluggs on 4/3/2007 at 19:13
There's a lever somewhere inside the armoury
crowemagnon on 5/3/2007 at 03:29
I think I do, since the "Bathroom" key changed to "Badroom". :)
And I liked *both* Douro and BrokenHeart, even with the ultra-wide-open spaces! Mainly because I could find a way to climb on top of the worlds and run around in the forbidden places... :ebil: And of course, for the architecture!
Anyhow, I had completed this B.H. mission the "unorthodox" way already [SPOILER] (it was great to get outside the castle, kill all, then come back in, grab the sword, and collect all my cash from the dead bodies floating in the air! :) (in the places where they teleport into play) [/SPOILER]
Well, even with the updated version, I can get outside the castle and back in via the library (altho it's a little tougher this time)...
<p><p><img src=http://img.villagephotos.com/p/2004-7/777887/BROKHRT1.jpg><p><p><img src=http://img.villagephotos.com/p/2004-7/777887/BROKHRT2.jpg><p><p>
Plus, I was having a little fun with the invisible walls - this one was in the earlier version... <p><img src=http://img.villagephotos.com/p/2004-7/777887/BROKHRT0.jpg><p><p>
Truthfully, I don't think I can complete it the legitimate way - too tough! (?)(haven't tried) ... and kudos to the one(s) who could get on the verandah roofs in the center of the structure - I couldn't figure that out! :grr: - And I was hoping the unclimbable ladders just had invisible barriers surrounding the lower half of the ladders, which could be cleared by mantling up onto the nearby torch and jumping from it onto the ladder up high...no dice... :tsktsk:
Enjoyed this one and Douro very much! :thumb: :thumb: :joke:
Sluggs on 5/3/2007 at 05:40
Quote Posted by crowemagnon
I think I do, since the "Bathroom" key changed to "Badroom". :)
How very odd, I fixed that key! :wot:
Cardia on 5/3/2007 at 10:36
It´s good to know that you enjoyed my architechture and playing my fm´s, you have to tell me how did you managed to climb the over the balcony with the new version:wot: , as for the key i forgot to change it to bathroom, anyway this will take an update, with french, italian and german translations, and probably a second ambient music when grabbing the sword.
Cardia on 5/3/2007 at 10:38
Quote Posted by Sluggs
How very odd, I fixed that key! :wot:
i guess i forgot to change the name key to bathroom, i thought i was updating your updated version, and after all finished updating the first version:p
crowemagnon on 5/3/2007 at 15:42
Actually, from the library balcony, I was able to mantle out from all three sides. I tended to favor the left short side to get out, for after that I was able to mantle onto the extended invisible wall (which leads outward to the border wall), then walk on it outwards then jump onto the border wall, and walk around and get all the thieves and Isildo riled up. :) The mantling is simple enough; not from butting up directly into the wall to be mantled, but backing up slightly before trying. This would sometimes take several tries. <p> Now, as far as mantling back in, I could do that on the short left side of the balcony (the "away-from-thieves" side), and the long front side. But, whatever you did to shore things up on the "toward-thieves" side worked, for I wasn't able to mantle onto anything from that side - neither the short balcony wall nor the extended invisible wall! However, as someone mentioned earlier, you can just duck down and squeeze against the long balcony to get to the other side, and mantle up from there, or just go all the way around (carefully or with potions if the thieves are still out and about)(or on the border wall if you're already up there - yup, you can even walk up and down the diagonal slant corners of this wall, with slight difficulty at the actual corners). <p> Could you just extend the invisible walls upward to a height of at least, say, the ceiling in the library? And plug up that low area where one can duck-walk through against the balcony wall...well, no need to plug that up if you can never get out to start with... :) Or forget it all, for what fun would *that* be??? :cheeky: :laff: :cheeky: :laff: :weird: <p> CORRECTION: I can duck-walk unimpeded through/under everything in that area! (except for the library balcony walls, of course) And to think of the several times I got killed trying to mantle over invisible walls when all I had to do was crouch!! :laff:
Cardia on 5/3/2007 at 15:54
i never figure out that players could squeeze in the balcony , i´d better cover that and make an invisible ceiling as well, thanks for reporting me the bugs:thumb:
Teeebs on 9/3/2007 at 18:36
How exatly does one go about [SPOILER]getting the key in the "royalroom" without getting stuck on the bed. I mean really, what exacty is the point of those invisible walls on the bed??? [/SPOILER] This is frustrating beyond belief, and I'm just about ready to toss this mission on the "never to be played again pile." Shame really since the architecture is quite nice.....:erg: