Eshaktaar on 5/6/2008 at 07:40
demagogue: Ha, that's an interesting way of climbing walls. I wonder if it can be reproduced?
Brethren: That's indeed a dead end. What I'll have to add is a lever inside the small cave that can pull the portcullis up again.
A small warning to everyone: If you find a door with a broken lock next to it, don't try to force the door open (e.g. with fire arrows). This might break the mission otherwise.
kamyk on 5/6/2008 at 07:45
Help with the Necropolis proper?
Just placed the
pyramid key, and am down at the room with the push/pull blocks, problem is no matter which ones I push or pull, the trap doors still drop.
(Yes I have tried to match the patterns above the doorways)Am I missing something obvious?
Also, since I am asking questions...
Quote Posted by canetoad
1. Above the market, I jumped onto a roof, reached through a window and got a key, I could see loot. On going back around to the central courtyard, I can see a ledge with a couple of plants and a door. How do you get up there?Ditto on that one?
Eshaktaar on 5/6/2008 at 08:02
Quote Posted by kamyk
Just placed the
pyramid key, and am down at the room with the push/pull blocks, problem is no matter which ones I push or pull, the trap doors still drop.
(Yes I have tried to match the patterns above the doorways) If you pull out only the blocks matching one of the symbols, the corresponding symbol should light up either red or blue. If it's red, you'll fall down, if it's blue you can go through unharmed. Make sure that you pull out the 'T' symbol correctly so it has the same proportions as the symbol on the wall.Hint:
You can mantle the market stands. Place yourself in front of one of the wooden beams and mantle up.Another hint:
You'll have to reach the room where you found the key from the other side.
canetoad on 5/6/2008 at 08:11
Eshaktaar: Another hint: You'll have to reach the room where you found the key from the other side.
lol, I'd figured that, but bugger my eyes, cannot find a way. No place to mantle, banner poles wont hold rope arrow. Come on, give a clue Esh!
kamyk on 5/6/2008 at 08:18
Quote Posted by Eshaktaar
If you pull out only the blocks matching one of the symbols, the corresponding symbol should light up either red or blue. If it's red, you'll fall down, if it's blue you can go through unharmed. Make sure that you pull out the 'T' symbol correctly so it has the same proportions as the symbol on the wall.Heh, tyvm :) got it now.
I have to say this mission is amazing. Love the textures, the architecture, everything. I really get into ancient egyptian stuff, and I'm loving the glimpse of the precursors you are giving us. I think I saw screenys for this last year sometime, and was anticipating it then. I'm glad you got it out. I remembered because I
recognized one of the textures you used as being from Dungeon Keeper 2 (good game), and I had noticed that in the preview thread too. Heh.
Anyways, I am really enjoying these missions. :thumb: TY for making them.
Aspirin on 5/6/2008 at 16:24
Has anybody noticed the looking glass symbol in/on ..... ??? :eek:
Excellent sense of detail, Eshaktaar !!! Thanks for such a masterpiece.
clearing on 5/6/2008 at 17:02
Quote Posted by Aspirin
Has anybody noticed the
looking glass symbol in/on ..... ??? :eek:
:wot: Where? This is easter egg?
Aspirin on 5/6/2008 at 20:49
clearing: no, definitely (imho) no. It's only integrated in something quite common in mission. ;)
This small detail shows absolut perfectionism of this incredible and awesome FM. We can hope this will not be the last Eshaktaar's FM...
Renault on 6/6/2008 at 00:20
Btw, Lennard I know, but who specifically did the voices for Reginald and Nyarsal?
CaptSyn on 6/6/2008 at 00:43
Quote Posted by Eshaktaar
The room where you arrived after leaving the sanctuary for the last time contains something that'll help you escape the place. If you've got it, go back to where you arrived at the very beginning of the mission.I'm stuck with this as well.
I've got the moonstone, made my way back to the start, went up the elevator and placed the stone on the pedestal, and watched a couple "tabs" on the sides of it bend up. Then nothing. The gate doesn't open.Is there something else I'm missing?
Just out of pure curiosity, upon entering the Necropolis,
there was no trap of any sort, and no lowering floor like some people are talking about. There's also no button in any of the light fixtures. Is this a bug or am I somehow lucky?
Now that I've completed the objectives and left the Necropolis,
the way back in is blocked by a huge boulder. Is this the trap in question?One last thing, I've got 4 stargems left. Are these used anywhere?
**Ok, I guess I'm officially going blind. Just solved my problem of
activating the gate. It's amazing how something can hide in plain sight.