Mark Webber on 6/3/2014 at 02:23
Hello. I am new here. I've been played Thief 1 & 2 several years ago but I didn't even know th existence of a level editor for these games. That was a nice discovery !
I've downloaded tutorials from many sites and I am getting started with DromEd, but I have got a question for your knownledge.
For immersive reasons, I'd like A brush (or an object) to move. I think it's possible to move such thing but what I want might be much harder. I'd like some objects or brushes to move from one direction endelessly. Well, I want to move my object or brush from a starting point, to an end point, then "kill" the object for it reappear in the previous starting point, so it can move again to the end point, to be destroyed again, to reappear again in the starting point etc...endelessly.
Is that even possible with DromEd ?
ZylonBane on 6/3/2014 at 02:40
Research elevators.
zacharias on 6/3/2014 at 11:19
Finished with F1, now onto DromEd! (bet you have never had that kind of joke before :tsktsk:). Anyway, welcome.
nicked on 6/3/2014 at 13:24
Definitely possible. You could either have an elevator on a loop which goes back round to the start, or you could possibly kill the elevator at the end of a path and link it (with TrigSlain) to an emitter that creates a new one. Actually, not sure if that'd work because the new one wouldn't be linked to the TerrPt. Interesting problem...
Mark Webber on 6/3/2014 at 13:27
@zacharias : Haha. I see you understood where this name come from then :) Too bad I am not the true MW...:tsktsk:
@others : Ok guys. I'll try read as much info avout elevators as possible. The hardest part will be actually to understand it :D
fibanocci on 6/3/2014 at 14:24
You can also create a door-(object) that's translating 1000-2000 Units, then destroy it. An emitter drops another object that's translating, etc.
R Soul on 6/3/2014 at 14:56
There are several ways. In Sabotage at Soulforge, LGS used emitter traps. The created objects dropped onto conveyor belts and were destroyed by dropping them into lava.
Objects without physics models can be emitted so they don't fall down. If you also use the property Tweq > Delete you can have them deleted after X milliseconds. Without physics they won't interact with anything. I used this method to have coal coming out of a chute, being dragged along a conveyor belt, and vanishing in a cloud of dust at the end.
Elevators are better than doors if you want them to push other things. You could have several elevators, each one starting from a different TerrPt, but there may be synchronization issues.
ZylonBane on 6/3/2014 at 15:00
Yes, let's bombard the DromEd newbie with the many baroque and ridiculous ways to accomplish this trivial effect, instead of just sticking to explaining the simple, obvious solution.