Derspegn on 3/10/2016 at 23:22
Player travels directly through Daraan's Buildings with the following settings (optimized, gamesys saved):
Physics->Misc->AI Collides With: True
Physics->Misc->Collision Type: Bounce
Physics->Model->Type:{Sphere;1;FALSE:FALSE}
What else is required to make the object "solid" where player cannot pass through?
Tannar on 4/10/2016 at 00:04
I don't know anything specific about Daraan's buildings, but did you check the size of the physics model? You may need to resize it to match the object's dimensions. You can check it by going to the menu: View > Show/Hide > Physics Models. Another way to check is, do the dimensions listed under D/W/H match the dimensions in the object's properties?
Derspegn on 4/10/2016 at 00:42
Quote Posted by Tannar
Another way to check is, do the dimensions listed under D/W/H match the dimensions in the object's properties?
As far as I can tell, no because the D/W/H under the interface is 29/31/16, whereas in Physics->Model->Dimensions, Radius 1=18, Radius 2=0.00, X/Y/Z for Offset 1 and Offset 2 are 0, and the other two boxes are not checked.
Yandros on 4/10/2016 at 01:19
You don't want Sphere for model type, you want OBB. Then just make the Model > Dimensions match the size of the actual model.
Derspegn on 4/10/2016 at 01:20
Thanks, I'll try it.
Derspegn on 4/10/2016 at 01:26
Quote Posted by Yandros
You don't want Sphere for model type, you want OBB. Then just make the Model > Dimensions match the size of the actual model.
I did that, and because it was falling I edited Physics->Model->Controls->Controls Active and added Location, Rotation. Now the player collides with it.
:D
Tannar on 4/10/2016 at 01:57
D'oh! I missed that it was set to sphere in your first post. Glad you got it working.
ZylonBane on 4/10/2016 at 02:28
In this thread we hopefully learned that buildings aren't shaped like balls.
Derspegn on 4/10/2016 at 02:38
Quote Posted by ZylonBane
In this thread we hopefully learned that buildings aren't shaped like balls.
Sphere was the default Model Type, who'd have known? :cheeky: