Renault on 27/9/2012 at 15:59
The only file I used was libmp3lame.dll, and everything worked great, so that should be the only file you need. I tested with some of the Lord Alan series FMs, which I remembered used mp3s, and had no issues.
Wizd3m on 27/9/2012 at 18:12
Thanks Epithumia, I'm just a little worried about chaning my FM setup now, unless there's some must-have imporvement. I'm excited to see what Brethren can find out about it working with Thief.
ffox on 27/9/2012 at 18:41
I just discovered that if you have previously been running Darkloader then you need to install original Thief 2 before running the new FM selector.
I hadn't done this, so when I loaded Assault at the Gas Station it gave me the Under Templehill starting screen. After installing the OMs with Darkloader all was OK.
I imagine that the same thing will apply to Garrettloader.
epithumia on 27/9/2012 at 18:54
That's because darkloader overwrites a bunch of stuff in the game directory (and keeps backups), whereas the new FM selector just sticks everything in a subdirectory and uses what I assume is some new path mechanic in the new engine to make use of it. That's also how it can switch between installed missions so fast; it doesn't have to uncompress anything to do so. The darkloader method, in comparison, is quite fragile. Not that someone couldn't make darkloader do its thing better using the new engine, of course, if someone really wanted to, as the source code is available. Anyone still remember Delphi? Then again, the source to the new FM selector is also available.
Yandros on 27/9/2012 at 19:13
I've yet to try it out, but based on what I'm reading here I don't see much point in continuing to use Darkloader with 1.19. The advantages seem to outweigh the pain of migrating... but that's just me, I imagine plenty of players will want to stick with DL.
Renault on 27/9/2012 at 19:22
One nice thing about Darkloader over the new FM Selector is that the readme file for each mission is always viewable when a specific FM is highlighted. You can still access the readme in FM Selector by right clicking the FM in the list, but you have to bring it up in a separate window using notepad/Word.
Yandros on 27/9/2012 at 19:50
Well, the source for the FM selector was included, so that kind of change could be made by someone knowledgeable.
demagogue on 28/9/2012 at 06:03
I'm having two issues with it.
1) It is not recognizing sub-folders in my main FMs folder. If I click a folder with subfolders, it treats it as if it's an FM itself (what it looks like, e.g., if you click "info files" it shows files from multiple FMs in there), and then it just starts the vanilla game.
2) If I drop a .zip file in the top folder, even if I click refresh, it's still invisible in the FM Selector.
The only way I've gotten it to run an FM is if I manually unzip the .zip in the top FMs folder myself. Then it can see that and I can play it from there when I click on its folder.
I also had a question, where do the saves go? Would it possible to migrate my old saves into a new folder so I could still use them with FMSelector?
LarryG on 28/9/2012 at 07:19
If you select the Tools icon (a gear at the bottom of the window) and select "About" it says:
[ATTACH=CONFIG]1237[/ATTACH]
My question is, has anyone tried the 64-bit version of libmp3lame.dll and verified that it works? I wonder if it has to be the 32-bit version like it says. Anyone know? How about anyone know a good test mission with guaranteed mp3s to decode so I can test it on my 64-bit machine?
Firehawk on 28/9/2012 at 09:30
Its not working. First i tried the 64bit Version but i become an Errormessage about the mp3. With the 32bit Version it work fine. You can check it with zappens Reunion with Basso there are mp3s to decode