cattamer on 29/9/2012 at 11:46
Quote Posted by Firehawk
@cattamer
I have this problem on Fms with only english language with this installer. I have the german version of thief. But fibanocci found out what to do. We need to change a line in the darkinst.cfg
language german is my entry in the file and i must change to this
language german+englishNow FMs with english language only text and goals works fine
I've just have posted the mentioned problem as information on the behavior of the new mission loader, considering that most of the people here use the English version of the game and that dark loader and possibly garrett loader which I never used for TG/T2, automatically fix this while loading any non English mission.
As most of the missions are already in English, users of the English version of the games won't run in any language problems unless English is missing. But there are missions in many different languages out there that miss English -not only German but French, Polish, Japanese just a few to mention.
The solution that you use is not quite right in this case in that it adds English to the game. Here we have to add any possible language to English version. Dark Loader copes with the problem by moving the non-english language files to the higher directory. Your problem's solution is to force the use of the files that are already in a higher directory.
cattamer on 29/9/2012 at 11:57
Quote Posted by snobel
TFMM and ModernLoader don't copy the files, they link them. So very little extra space is needed.
The used space is not much more than ModernLoader. This also copies only the necessary files but only to a subfolder in the game directory. Used space is roughly the unzipped size as
ModernLoader uses and here no hardlinking is necessary. (btw. I use ML)
demagogue on 29/9/2012 at 12:21
Thanks Brethren, yes I used the same folder for the zips & installs so that must be it.
I can see the advantage that it basically just unzips the contents into the FM folder and it can just play from those assets there, right? That's an improvement over the old loaders... Don't have to worry about "uninstalling" or having loose assets in your T2 folder. Does the FM Selector uninstall too? Can you just delete the folder from the FMs folder? (I'd imagine yes to that.)
snobel on 30/9/2012 at 09:11
Quote Posted by Albert
I read the system files for TFMM and it indeed copies files over. Now I dunno if this was a bug or how my file system reads the programs links, but it definitely was taking up more hard drive space per small FM.
Files that can get written to by the game are copied, but the vast majority are linked. IIRC there was talk of a bug in Windows, where the size of a linked file would be added to a total for each link - maybe that's what you've seen?
Quote:
Well it was designed for only New Dark engine in mind, and I don't think you can load it by itself.
That's why I wrote "to go with my patch". For a long time I've been playing FMs on linux using a union mount to put an FM folder on top of the game folder - I'm sure you're familiar with the concept? Working on the next version of my T3 patch I realized that I could achieve something like it by patching the game to load files from two directory trees. It's a very similar mechanism to what the 1.19 patch is doing, so I think FMSel will fit nicely into my plans.
Quote:
There's more FM makers for the dark engine games anyways, besides SS2. Thief 3 is a completely different engine with a different group of followers. Or FM makers rather, of which there aren't many for T3.
There aren't many FMs for T3, but some of them are excellent. I'm quite agnostic myself, I just want to help keep all the FMs playable.
Haplo on 1/10/2012 at 09:08
Is there a way to make FM Selector scan Darkloader.ini and set the "Completed" flag, matching on file names? If not I'll write a Python script to do it. Can't be arsed to do it manually!
Sxerks on 3/10/2012 at 00:06
So I
was going to give my 2 cents about a couple things this loader didn't do... but then I found and read the manual that came with it.
(
http://thief.wikia.com/wiki/File:Fan_mission_selector_guide.pdf) FMSel.pdf from the new_dark.zip /doc folder, also fmsel.odg from the contrib_src.zip /fmsel_src folder, if you haven't seen them.
Anyway, I though that I would have to go to the install folder and delete used FM folders after I was done with them, but you can actually right-click on the FM and there is an
Uninstall option, which allows you to delete the folder as well as back up save games and screenshots.
There is also a tagging system and other options in the right-click menu.
If anyone is looking into adding options to this loader, I would suggest adding:
*a column for archive directory location, called "path" in darkloader
*fixing column widths, name and rating should have a separator, and all separators should be movable.
*some kind of converter to transfer the darkloader ini info to the new ini file
Flyinhammer on 3/10/2012 at 23:58
Interesting,maybe it could explain the problems i noticed in cosas2 (the drop key objective not being checked despite being achieved and acknoweldged ingame and the game not ending when you go to the exit) and rose cottagev2 (the game not ending when you go to the exit).
And some AI odd behaviour i noticed in both missions (an AI that is alerted and investigating , then after a while go into a "calm" behaviour, i save then load and suddenly the AI is alerted and investigative again).
rastas on 6/10/2012 at 03:34
Did a fresh Thief 2 install.
Copied DromEd files.
Patched game to 1.18.
Copied DromEd 1.18.
Installed T2 1.19 as per instructions, including DromEd.
Started and setup the game to my preferences. Was able to select 1440 X 900 X 32 so all is working.
I saw in the forums that the scripts weren't included, so I installed these as well.
Printed FMSel instructions.
Removed the semi colon ";" from appropiate settings (as listed below) and saved.
fm
fm_path D:\Fan Missions\Thief 2 (Where my Fan Missions are stored)
fm_selector fmsel.dll
When I start the game there is no selection item for the FM Selector.
What have I missed?
Solved
Somehow a couple of the files in the Contrib zip file were corrupted sometime after I installed them. This stops the Intro movie working (either from initial start or being called from the main menu) and the FMSel from running. Did a full re-installation again as listed above and all is ok.
Stingm on 14/10/2012 at 21:33
I finaly got around to upgrading to 1.19 and setting up the new fan mission loader. Thanks for all your help. That first post made everything easy as pie! Much appreciated! I'm even thinking of upgrading to the new dromed to see if I can learn it! :angel: