Al_B on 3/5/2012 at 18:14
In what way? You're totally free to ignore any and all of that and play it as you want. However if you're flying with hundreds of millions of goods in a weakly protected ship with no backup in low security space you're asking for trouble.
Ahris on 3/5/2012 at 23:02
I've played too many to remember, most quite briefly though because my patience is quite demanding and also most of them suck. ;)
I played EverQuest for 5 years after it was released, i think it's the most memorable one.
Before sites with maps, items and mobs started appearing it offered a vast exciting world for exploration, nothing was certain and you had to pay for your mistakes. It was a fantastic experience and the fact that people actually roleplayed added a lot to the game.
Planetside is still unique and i'm looking forward to Planetside 2 that's to be released soon. I played it for a year or so when it was released in 2003.
It was a massive scale sci-fi war simulator of sorts with RPG elements, the Battlefield games, for example, are similar but simpler and on a much smaller scale. The problem with Planetside was that internet bandwidth and latency just wasn't enough för an action MMO back then but it was a fantastic game that made team play a lot of fun.
Saga of Ryzom was another great game that i only quit because my interest in games in general faded. It was unique and innovative in many ways, the design was beautifully original and a combination of french and asian sci-fi. It was heavily focused on guild play and guild wars and in combination with the unique setting it never became as popular as i feel it deserved.
Jumpgate is another game i loved, unfortunately it died in europe from server staff abuse if i remember correctly (I probably don't). It was just what Elite would have been as an MMO, EVE online is similar but Jumpgate had action combat just like Elite and that made all the difference for me. A sequel was planned but the project seems to be lost in time, i don't expect it to ever be released. :)
Warhammer Online was the last game i played for a longer period of time, it was great but suffered from various kinds of lag, server instability and too many people who complained about game balance and crap instead of learning how to play as a team (They all compared the PVP solo capabilities of classes) I quit because of frustration with all the whiners. But i had a really great time while it lasted. :)
henke on 4/5/2012 at 04:24
Quote Posted by Trance
4 years of EVE. It took a long time to realize just what a grand waste of money that game was; I never got to the point where I was enjoying the game. I was always either bored to tears or nervous and paranoid of an imminent gank. Neither situation is what I'm after in a video game.
Good thing you only played it for four years then.
Jesus
Trance on 4/5/2012 at 04:44
It was the hope that I would eventually get to the part of the game that was awesome. All those massive-scale fleet battles and nullsec operations I kept seeing in videos were pretty much the only thing that kept me playing.
Once I actually got there and started doing that stuff I realized that it kinda sucked.
Al_B on 4/5/2012 at 07:14
Which area of nullsec were you in? Some are (were) much worse than others and a huge amount depends on the corp / alliance you're involved in.
faetal on 4/5/2012 at 07:51
Quote Posted by henke
Good thing you only played it for four years then.
Jesus
:laff:
DDL on 4/5/2012 at 09:55
Quote Posted by Ahris
Warhammer Online was the last game i played for a longer period of time, it was great but suffered from various kinds of lag, server instability and too many people who complained about game balance and crap instead of learning how to play as a team (They all compared the PVP solo capabilities of classes) I quit because of frustration with all the whiners. But i had a really great time while it lasted. :)
I played this for a while too: the game had many, many issues. First and foremost, if you're making a game that features a heavy degree of open world PvP, then make SOME effort to balance the numbers. When you're presenting two 'sides', one being noble gaily-clad good guys and dwarves (fucking
dwarves), and the other is made of slug-riding comedy death midgets and naked sex elves...you're going to end up with a fairly substantial discrepancy in favour of the midgets and sex elves unless you enforce even numbers.
So on the evil side nobody learned how to play as a team because playing as a giant zerg of disorganised but plentiful cretins worked far far more effectively. The good guys may have done better re: teamplay (the wonderfully broken bright wizard bombsquads, for instance) but against a zerg of cretins? Zerg wins every time.
And of course they segregated the PvP all the way through so at each tier (0-10, 11-20, 21-30 etc) you'd only ever face enemies from your tier, but when it came to the end game you got dumped into the top tier and were thus suddenly up against people who had been there from day one, who had full epic whatevers and so on....it wasn't pretty.
Plus the PvE was as formulaic as they come (tanks, DPS, nukers, healers, do your thing. Don't think outside the box now)
And yes, there did seem to be an awful obsession with 1v1 matches, which seems crazy in such a paper/scissors/stone based class-system. "Check out my epic tank-killing healer build"
It was amusing for a while, though.
At the moment I'm playing Star Trek cause..free? It's kinda fun seeing how they've tried to shoehorn Star Trek elements into an MMO context ('tribbles: stroke em to get a temp endurance buff!') and vice versa ('it's not a teleport to town button, it's a
transwarp to spacedock button'). It's quite pretty too. Mind you, it's not like any episode of star trek I've ever seen, unless there's an episode where the crew arrive at a planet, murder the planetary defenses, beam aboard a satellite, murder everyone inside, beam down to the planet, murder everyone in a building, then beam out and leave. It's..murderhappy, basically.
henke on 4/5/2012 at 11:01
Quote Posted by Trance
It was the hope that I would eventually get to the part of the game that was awesome. All those massive-scale fleet battles and nullsec operations I kept seeing in videos were pretty much the only thing that kept me playing.
Ah, ok. You played a game you hated for four years because you kept expecting it to get better. Thanks for clarifying.
june gloom on 4/5/2012 at 11:08
it's fairly typical of MMOs to use the carrot on a stick gag, though blizzard are the master of it
everyone's waiting for the next patch or release to fix the stuff they hate, so they renew their subscription
but the patch just introduces new shitty stuff
so basically the carrot isn't even a fucking carrot
it's a parsnip
like
you've seen that gag in cartoons and i'm not a huge fan of carrots myself so i wonder
are horses really that much into a damn carrot?
if you ask a horse expert they'll tell you: yes, yes they are
so you like go to a fucking farm with horses
and if you get a bunch of carrots and hold 'em out
those horses
they'll come running over
pushing each other and shit
carrots are like crack to them
anyway, the point of my story, other than assuring you horses are nuts
if you tried a parsnip fakeout on a horse, they'd bite your head off
therefore horses are smarter than MMO fans
DDL on 4/5/2012 at 11:09
Quote:
You played a game you hated for four years because you kept expecting it to get better.
People do the same with jobs and marriages, so why should games be any different?
:p
Also, dethtoll: horses go apeshit for parsnips too. Horses are
dumb.