Derspegn on 4/10/2016 at 01:55
I thought it would be neat to have a guard as a burrick rider in a rough part of towne.
Downloaded BCB.zip, placed burrick.bin, burrick.cal, and burrbase.cal into /Mesh, and put textures into /Mesh/txt & /Mesh/txt16. Instructions say set gamesys BCB.gam (actually they say set_gamesys BCB). Problem is, BCB.gam doesn't have the same content of characters as my other gamesys, and those characters appear as nonfunctional wedges.
How do I integrate BCB.gam with my other gamesys? I know Burricks (and Craymen) can be in Thief 2 FMs, because I played "Affairs of Wizards" and "Garrett's Young Years". However, I don't know if the character content is the same between BCB.gam and gamesys files for NewDark.
LarryG on 4/10/2016 at 03:29
Manually. Copy the archetypes you need from one to the other. Then add in all the voice/speech/sounds appropriate. It is a tedious process. You may need to go levels deep in the architecture. For example one archetype can refer to another archetype via a corpse link, or a flinders link, or an attachment of some sort, so you need to walk down that chain of archetypes adding each into your gamsys until you have replicated the whole interconnected web. Then you need to look at all the non-archetypal stuff and provide that too, such as footsteps, alert responses, and so forth. It is a LOT of work to do it right.
Kurhhan on 4/10/2016 at 08:51
Yeah, in Forgotten Tomb I created burrick manually. Really pain in the ..., but it can be done. The biggest problems I had with his projectiles.
From what I know you can't integrate two gamesys. So either start with BCB.gam or trouble later with manually creation, but it is a good lesson.
Derspegn on 4/10/2016 at 17:50
I suspected that starting with BCB.gam would be the most hassle-free approach. I don't really need to have a burrick, it was just a possibility I was considering.
john9818a on 8/10/2016 at 13:52
If I had a lot of custom entries in my gamesys I would copy the burrick related entries from bcb to mine.