By Order of an Unknown Feb. 02/04 - by BlackThief
Sluggs on 13/4/2004 at 19:32
:laff: Poor comfy, we really should have warned thee first mate! I must include something scary in my museum just for thee! :ebil:
dino on 13/4/2004 at 21:08
Quote:
Originally posted by sluggs [SPOILER]In a chest. You said you got the spell to blow the rocks up, you should have also had the bridge making spell too.[/SPOILER] You didn't use it did you?
:idea: :thumb: I checked my inventory and found that I already had the spell :thumb:
comfortably numb on 13/4/2004 at 22:35
Quote:
Originally posted by sluggs :laff: Poor comfy, we really should have warned thee first mate! I must include something scary in my museum just for thee! :ebil:
I expect nothing less from you:p ;)
Steelman on 13/4/2004 at 23:43
Just finished it BlackThief:sweat: A most enjoyable evenings taffing! When is your next mission out? I can't wait to play it. Thanks for your hard work, it is much appreciated :thumb: :thumb: Steelman
Brian_R170 on 14/4/2004 at 04:40
Finally finished it. Nice mission. I actually had the spell and didn't know it. I didn't go through my inventory after opening the chest so didn't realize I got 3 spell scrolls. I think this is a shortcoming of the thief interface, but I guess most mission designers usually get around it by putting only one item in a chest.
I found 2 bugs. 1. The floating lantern that somebody else already pointed out. 2. When I walked near the top of the stairs to the guards' quarters, the sleeping guard would immediately wake up on full alert and the archer in the sparring room would start shooting arrows at the wall like he was shooting at the guard that just woke up. I reloaded and shot a rope arrow up to the ceiling halfway up the stairs. When I climbed the rope arrow and jumped over the railing, I must have missed the trigger point because the archer never even appeared.
Dracip on 14/4/2004 at 07:16
Quote:
Originally posted by BlackThief hey that's great
Was that
'hey that's great that you can speak another language. Good for you.'
or
'hey that's great that you can help, I'll let you know if I need it.'?
BlackThief on 14/4/2004 at 08:07
Quote:
Originally posted by Dracip Was that
'hey that's great that you can speak another language. Good for you.'
or
'hey that's great that you can help, I'll let you know if I need it.'?
the 2nd ;) I'll let you know if the mission is done and i need help with the translation - so nightwalker and dinksmallwood won't have to make
every german-english translation ;)
BlackThief on 14/4/2004 at 17:56
I've fixed some bugs and changed the objectives, so that the mission ends if lars gets killed by a guard. i also deleted the bowman practice - now he just patrols around...so now it should be possible to ghost everywhere except the area with the undead :)
i tried it this afternoon - but i'm not a very good ghost, so i had to knockout the officer, who walks around in his bedroom....;)
Dafydd on 15/4/2004 at 00:16
BlackThief, I replayed from the beginning (to get Lars where he needs to be) -- with the original version, not the new one -- and this time, I didn't bother trying to ghost; I just knocked everyone out.
EXCEPT -- I ghosted the theft of the Book of Death. Just because you challenged me :angel: . It's really not hard....
Anyone who's interested, read the spoiler below:
[spoiler]I created the magical bridge and strolled across. Before the window, I shot a rope arrow into the two by four on top of the left shelf, then jumped through the window, ending up on the rope.
I climbed the rope to the top of that shelf. From there, I could see one of the two lamps over the Book of Death; I dowsed it with a water arrow, then trucked a little further along the shelf and dowsed the other lamp.
I was a bit worried about the trigger at the end of the right shelf, the one that brings the first skeleton to life; so I roped down on the far side of the left shelf and crept along the back wall past the right shelf into the area just in front of the steps. At all times, my lightgem was totally dark.
I mossed the steps leading up to the Book of Death*, and I also mossed the area where I was standing (right before them). Then I crept forward (crouched) until I was just barely able to frob the book by leaning forward. I grabbed it and immediately backpedalled. The skellys lurched forward -- but finding nothing in front of them (I was in total darkness and making no noise, even though I was backing up rapidly, due to the moss), they just groaned in disappointment, turned around, and went back to their places.
I crept back along the back wall again, and I noticed that the skelly beneath the window had not risen; if he had, I was prepared to go to the other side of the far shelf and rope up from there. But as it happens, I just went up the middle aisle and roped up to the wood plank from there. Then I hopped down, ran onto the bridge, and was back in the Hammerite caves. Voila![/spoiler]
None of the undead alerted except via script triggered by taking the Book of Death, and they didn't see me or interact with me in any way. In fact, they weren't really alerted, as they returned immediately to station: no searching, no attacks.
* My brilliant idea to moss the steps came about after the first time I tried -- where my clopping footsteps, even while crouched, were picked up by one of the skellys, who lurched forward and killed me! But after mossing the steps, they didn't pick me up the second time.
By the way, I'm about 250 short on enough loot to finish... any suggestions of places I might have missed? I've been to the vault and the three safes there, the room with the pacing officer, all the usual places.
Dafydd
cavador_8 on 15/4/2004 at 04:28
I am down in the excavation site. How do I use the fireball spell without blowing myself up? Where exactly do I use it? I also never found the 4 digit vault code. What is it and do I really need it? I already found Cantwell's Diary and the Holy Hammerite artifact. I'm playing on Normal level.
Thanks!