Digital Nightfall on 9/12/2011 at 08:44
It's a puzzly platformer sort of like Trine meets Bionic Commando meets some other stuff. Why mention it?
Because my friend Trimfect, who was instrumental in the release of Dromed (and the very existence of FMs I might add) worked on it.
Go check it out. (
http://store.steampowered.com/app/107800/) :)
Zerker on 9/12/2011 at 23:06
On my wishlist :D
twisty on 10/12/2011 at 05:20
First I've heard of it. Surprising, considering it's been out since the 17th of November.
Looks promising and a definite purchase at that price, however with a number of new games at the moment (and the curse of too little time) such as the aforementioned Trine 2, I'll be adding this to my games to play later list.
henke on 2/1/2012 at 20:22
I hadn't heard about this game before I saw it featured as a Daily Deal in the Steam sale the other day. It was a bit of an impulse buy but I just played the first hour of it and so far I'm not regretting it. The game starts of with the player's character John Rochard rambling on about the hard life on the (space)road and having dark premonitions about things looming on the horizon (
http://www.youtube.com/watch?v=Pi4ISdkDP_A) like he was channeling Ben Whatshisname in the Full Throttle intro. The game eases you into the controls by having you do your daily duties as a Space Miner for a bit before a mysterious discovery is made in the mine, bandits attack, and all hell breaks loose. The game's artstyle looks inspired by Team Fortress 2(or Pixar), but the controls are, with a gamepad at least, pretty much exactly like those in Shadow Complex. Unlike in Shadow Complex though, there doesn't seem to be a map and I think the leveldesign in this is more linear. On top of that the game's main weapon and gameplay-mechanic is a Gravity Gun.
If you're looking at the list of games I've referenced in describing this game and it feels like there isn't a single original idea in sight, this far into the game I'd have to agree with you. But it's all executed so well that it doesn't really matter. Using the gravity gun to fling shit at the baddies while using the Low Gravity switch to make a narrow escape is as enjoyable as it should be. I'll be reporting back as I play through it with my thoughts. :cool:
EvaUnit02 on 3/1/2012 at 12:25
I see no point in picking it up now. It will probably be in a name your price indie bundle in the coming months. October-December last year was wall to wall with those deals.
henke on 5/1/2012 at 16:51
Oh indeed, it will likely turn up in one bundle or other before long.
Anyway, I'm done! Not sure how long it took to play through it because Steam stopped counting the hours after 2, but I'd guess somewhere around 5 hours for the whole thing. Very well made platformer all in all I must say. It looks good, the physics work as you'd hope they would, and the controls and the gameplay are perfectly tuned. More and more gameplay elements are added as you play: gravity gun, low gravity-switch, different types of grenades. swinging. At the start of the game you feel cool if you manage to drop a box on a baddies head and knock him out, by the end of the game you're GRAVITY-SWINGING in low-G, deflecting laser-shots with pieces of debris, slinging self-destructing turrets at enemies, and making beautiful beautiful music. The game certainly makes you feel like a badass, though sadly the way it does it is by making it a bit too easy. That's one of my two gripes with it. That other one is that the story is neither interesting, nor well told.
My favourite moment in the whole game was when I was pinned down by a couple of baddies on two different platforms above me. I tossed up a grenade at one of them and just as I had planned the explosion sent him flying. What I had not planned however was that he would fly straight into the other baddie, knocking him down as well. I laughed my ass off at that. That kind of unintentional slapstick comedy is physics-based gaming at it's best. :)
The game ends with a cliffhanger. I'm looking forward to a potential sequel not so much because I care about the plight of John Rochard, but more because I had a lot of fun playing this and it was over all too soon.