R Soul on 23/1/2014 at 16:01
Very nice, as usual, but I think the gold should be in better condition. Since they're from the bank they wouldn't be exposed to the elements like exterior doors. Also the original has a 1:2 aspect ratio. I'm not sure if it makes a difference since the new one will scale to fit, but I thought I'd mention it.
C-BEAM on 23/1/2014 at 16:46
I made that as an old yellow paint, not a gold. But you're right ... I'm going to make a "gold" version (in better condition) and NV will decide...
bassoferrol on 24/1/2014 at 02:26
obj/txt16
GDOOR01
Nameless Voice on 24/1/2014 at 09:44
It could do with more rust and damage, the original is rusty and damaged.
C-BEAM on 24/1/2014 at 11:48
I did it this way to avoid tiling on the huge bay doors in S&R.
Nameless Voice on 24/1/2014 at 13:23
Quote Posted by C-BEAM
I did it this way to avoid tiling on the huge bay doors in S&R.
It's a little messy, because it doesn't appear in the editor, but tile_factor actually works on object textures too.