C-BEAM on 9/2/2014 at 13:03
deleted
Wille on 9/2/2014 at 20:49
Looks good to me :).
Can you use the wooden parts in your obj\RUSTD4 and obj\RUSTD5 to make replacements for obj\WdPlnks1 and obj\WdPlnks3? These are currently replaced by 256x256 textures in EP:
obj\WdPlnks1 (EP)
Inline Image:
http://i.imgur.com/r5nTTIb.gifobj\WdPlnks3 (EP)
Inline Image:
http://i.imgur.com/t3wAwhd.gif
Ricebug on 12/2/2014 at 16:36
I'm just wondering how much horsepower is gonna be needed to use a lot of these in a mission? Not everyone has a Ferrari.
szmotsu on 12/2/2014 at 16:41
Great textures as always, but i think that in blustone space between stones should be a little bit lighter, but thats only my opinion :cheeky:
Wille on 12/2/2014 at 18:09
Nice work once again C-BEAM :).
Can you make a variant of core(1)\cracked that looks like heavily worn marble. Cracked textures are often used as rough marble surfaces in OMs and FMs.
C-BEAM on 12/2/2014 at 18:18
Ricebug: :)
szmotsu: I reduced the gaps, so I hope it is better now.
Wille: good point, ok.
voodoo47 on 12/2/2014 at 18:50
cracked is definitely better than the current (peeling off paint) version, but this will look weird at certain places (where one would expect old/cracked marble). hmmm..