Yandros on 9/3/2004 at 18:45
I thought this was a very fun little mission, well constructed, with a good story and gameplay. I missed a few hundred loot, so I'll have to play it again to look for the rest. The No-KO guard makes that area tougher with the no kill objective, but it wasn't so hard as to be frustrating. This is a really nice effort - nothing earth-shattering, but a solid mission - and a great little city mission for those who like them.
Origami Thief on 9/3/2004 at 23:25
Just played this one too. I love the way designers manage to cram so much into such a small space. That church for instance is tiny but intricately built. Good stuff.
raetsel on 10/3/2004 at 00:11
Quote:
Originally posted by Origami Thief I love the way designers manage to cram so much into such a small space.
me too! i didn't quite know how to word that sort of compliment without making it sound like i was saying it was crowded, heh :)
this one did a nice job with putting a lot in, but not making it over-crowded and hard to maneuver in (and i especially noticed - that unlike many a church, i can walk between the pews, thank you!) - really nice! :)
Shadow on 10/3/2004 at 02:08
Bah, the title tricked me into thinking this thread was about plagiarism in the C5 contest, and I came ready with my torch and pitchfork too.
Vigil on 11/3/2004 at 09:10
I was <i>really</i> impressed with this mission. I hadn't seen a contest mission that did traditional Thief gameplay this well since Hightowne Museum - it's a breath of fresh air in an era of quirky gimmickry.
As has been said the gameplay isn't earth-shatteringly original but it doesn't need to be: it is an excellent sneaker writ small, with well-balanced difficulty, solidly executed and polished throughout. The city spaces were attractive and believable; a nice storyline and well-written, articulate readables are the icing on the cake. Well done!
bukary on 11/3/2004 at 15:47
I also really like this mission. Has anyone managed to get on the roof of the church? Nice view from there... :cool:
Shadowcaster on 12/3/2004 at 01:34
Great mission. Excellent, old-school taffin' gameplay, nice little touches, a real pure Thief stuff. So far for me it's tied with Maelstorm (I just love the Undead :cheeky: )
genie_bottle on 12/3/2004 at 09:32
Quote:
Originally posted by bukary I also really like this mission. Has anyone managed to get on the roof of the church? Nice view from there... :cool:
How did you do that? I didn't think it was possible. The side rooves are too sloped to get a crate to stay still enough to jump and/or stack on, and there aren't enough crates in the mission to stack from the ground. I tried for ages to get up there but couldn't do it. You can't jump from the only high enough roof nearby (the tudor house) because there are invisible barriers stopping you getting onto the roof so you can't rope arrow up.
Unless you jumped onto the apartment building roof from the engineer's roof and from there onto the church? I'd have thought it was too steep to manage that.
Morrgan on 12/3/2004 at 09:37
Of the about 6 missions I've played so far, this is my favorite. It's got fun and sneaky gameplay, the architecture is very good and the background stories of the different people is a nice touch. Well done indeed!
bassmanret on 13/3/2004 at 19:52
Anyone have any problem getting this mission to end?
I completed all objectives (on expert, 100 short of total loot) except "Go to Gilliam's apartment", "Don't kill anyone", and "Don't knock out anyone", (and I haven't killed or ko'd anyone). Then, when I entered Gilliam's apartment, he said, "Welcome Garrett", and I expected the mission to end, but it didn't. Don't know why, but the archer guard just outside gets alerted after I've been in Gilliam's apartment for a few moments (even after I've shut the door behind me). Can't see how that would prevent the mission from ending, though.
Even if this is a bug, I love this mission, so far my favorite of the C5s, because of its authentic Thief-play, without all the technical bells and whistles so predominant in the C5s I've played so far. Just good old wholesome sneaking and timing required.