Nens on 20/3/2004 at 02:19
Wow, when I signed late last night there were 700 signatures, now 950! :D
Dafydd on 20/3/2004 at 04:38
[Nens]
It's been sitting in my #*$&! inventory all this time.
Thanks,
Dafydd
john9818a on 25/3/2004 at 00:20
Quote:
Originally posted by bassmanret Anyone have any problem getting this mission to end?
I completed all objectives (on expert, 100 short of total loot) except "Go to Gilliam's apartment", "Don't kill anyone", and "Don't knock out anyone", (and I haven't killed or ko'd anyone). Then, when I entered Gilliam's apartment, he said, "Welcome Garrett", and I expected the mission to end, but it didn't. Don't know why, but the archer guard just outside gets alerted after I've been in Gilliam's apartment for a few moments (even after I've shut the door behind me). Can't see how that would prevent the mission from ending, though.
Even if this is a bug, I love this mission, so far my favorite of the C5s, because of its authentic Thief-play, without all the technical bells and whistles so predominant in the C5s I've played so far. Just good old wholesome sneaking and timing required.
I have the same problem, and it looks like the door does not have the AI block vision on it.
Anyway this mission was fun and well designed. I don't want to say anything negative, but if I did, it would be the roombrushing. Some areas had no sound, and others changed to outdoors while still indoors. The keys didn't have any labels, but no big deal.
:D
John
Sharga on 28/3/2004 at 01:31
The strangest thing I've ever experienced in Thief happened to me in this mission. Right in the start, the guard started walking towards me as a crouch in the shadows. Then as he's nearly on top of me he jumps back from noticing me and then he falls forward on his face, dead! Has this ever happened to anyone before. I though this was scripted or something and that it was gonna be a freaky mission with some mad invisble killing monster on the loose. Heh, anyhow erm good mission. :D
raetsel on 28/3/2004 at 01:39
haha :)
that's funny - i wish i could see that - i haven't heard that happening to anyone else (period - let alone in this mission - it sure didn't happen to me... now i want to go play with it some more :))
gitb on 11/4/2004 at 13:09
I have the same Ending Problem with the mission.......... is there a way to end this mission ????
fortuni on 2/2/2019 at 11:06
dml fix for mission not ending on expert difficulty, courtesy Glypher
Save as miss20.mis.dml
Code:
DML1
//T2 FM: Plagiarism (Contest 5) by Genie_bottle / Fixes: miss20.mis.dml
//goal 9 (expert)
+ObjProp 19 "Scripts"
{
"Script 0" TrigContained
}
+Link 19 380 "ControlDevice"
{
}
+ObjProp 380 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 380 "TrapQVar"
{
"" =1:goal_reverse_9
}
//doors
-ObjProp 156 "JointPos"
-ObjProp 187 "JointPos"
-ObjProp 399 "JointPos"
-ObjProp 498 "JointPos"
-ObjProp 509 "JointPos"
+Link 138 145 "ScriptParams"
{
"" Double
}
ObjProp 345 "RotDoor"
{
"Open Angle" 270
"Clockwise?" true
}
+ObjProp 562 "BlockFrob"
{
"" true
}
+ObjProp 563 "BlockFrob"
{
"" true
}
+ObjProp 564 "BlockFrob"
{
"" true
}
//switch
ObjProp 81 "JointPos"
{
"Joint 1" 0.00
"Joint 2" 0.00
}
ObjProp 81 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" Reverse
"Joint2AnimS" On, Reverse
}
//junk
+ObjProp 476 "InvType"
{
}