smithpd on 18/3/2004 at 02:54
Quote:
Originally posted by Nameless_Voice I think that the more cards with the same number on them you have, the better.
I think the card game is poker, but without the betting element, so it is really not poker. Hand ranking is like poker rules, but there are no suits, so there are no flushes. The computer cheats. I just played it and got three 10's, and Joe "won" with a pair. :( You never get to see the opponents cards, so cheating is easy. I found it unrewarding, monitarily. ;)
I still have a problem with the mission not ending after I completed all objectives and went back to the barracks. See my post above. Has anyone else see this? Am I going back to the wrong place?
The Fire Eater on 18/3/2004 at 06:34
Another vote from me for a fun mission :) I've played "Hard" both times using Sword each time but one play was Party time and other was Night shift. Party time was more difficult for me as I was able to stop robbery but MyLord kept getting killed. Now on my current play I've got a problem also getting it to let me finish. When I played the Night shift was actually much easier all in all and was able to get both Thieves and complete mission but this other one isn't? Both Thieves are dead in the Mansion...Skull not taken and apparently that scoundel of a Lord is still kicking, but that objective has not checked off...so when I go into Barracks the game doesn't end?
The Party time sheet says that possibly a Servent or Guest might come in disguised, so on that note, I went around (QS each time) and certain characters I took a chance and killed them (one only that was basically alone) but game said I did a no-no and apparently they were not suspect of the ones I tried.
I have found four keys but the first three got me into the locked doors and I haven't found the use for the fourth (which is that Red one)? I also have only found one secret in the same place as the others have.
On one trip I did go down into sewers but the only thing I found was the corpse with the spiders eating away at it (inside the cacoon, ugh! but interesting concept) :D The animation of the Party guests was simply the best! I can just imagine the amount of coding that took! Excellent job! I was also very impressed with Poker like game and I agree, the computer/players cheated, LOL But then I got back at them...seems there is a small glich that occurs from time to time and when I would win, the money kept adding up and wouldn't stop until I selected to play a new hand! :D Don't know if that was on purpose or what, but it was repeatable.
So if anyone can clear up some of these happenings and/or where other loot is (besides a couple of places I also found in chests...don't see how I can meet my questionable total that supposed to be available?) unless I have to gamble for it? LOL
There is a definate bug however (at least it happened in Party game) the one guard that patrols up and down stairwell and goes through Exhibit area...she gets hung up on stairs going right as you face Exhibit hall. She's off side and runs into post at the top and I had to keep bumping her to get her going again but she would still get hung up there. I finally tried putting a couple of potted plants to kind of steer her around but it didn't work too well...only a little somtimes I think? It may be something to check out later if any other fixes take place...like the Poker game too?
Thanks very much for a neat game and I got some new moves from those Party ppl :D Ta and Good Hunting!
Auriga2us on 18/3/2004 at 21:53
I have a problem with the game. When I go into the sewers and come up to some bars barring my way, they are after the dead woman and I throb them it says "10 minutes later" then my screen goes completely black and stays that way and I can't get out?
The Fire Eater on 19/3/2004 at 22:56
Auriga2us, that is sortof misleading as far as the time...really doesn't mean much to the gameplay :) However, I was sortof confused when I got to that part as well but your not really stuck ;) You can enter or leave the sewers by two methods...you can wander around and find the ladder that will let you out onto the walkway where you found a thief's rope and that hole that's there...or...if you entered by the room down in the basement or found yourself there at that gate from the direction of the ladder, all you need to do is look up and you'll see on each side a line of light sortof? Follow it forward and you'll soon be in a normal area where you can see things again. However, it is difficult to get in through hole and you'll need to get one or two crates to help you get up to the hole to try and get through. Might takes several tries and figuring the way in but it can be done. Otherwise just go back or to the ladder for an easier exit. Hope that helps and Good Luck :) Ta and Good Hunting!
DarkElf_Mairead on 12/11/2005 at 00:13
I click the chair to sit down and play cards, but nothing happens. Anyone else get this?
edit: never mind, I thought I had already had those scripts, but I guess I didn't.
fortuni on 18/6/2023 at 13:50
Update dml courtesy Jax (based on Unna's dml
Important: This mission is cramped full of Metaprops/Gaylesavers/Public scripts. So be sure to load the newest one. There's no module script included in the zip.
Fixes
- Pocket count
- Loot
- Misplaced objects
Code:
DML1
//T2 FM: A Guard Called Benny by Jari Mäkinen (Dark Arrow) //miss25.mis.dml
//loot
+ObjProp 1294 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1294 "PhysControl"
+ObjProp 1294 "Position"
{
"Location" 2.77, -133.18, -1.362
"Heading" 0
"Pitch" 0
"Bank" 0
}
+ObjProp 1295 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1295 "PhysControl"
+ObjProp 1295 "Position"
{
"Location" 2.42, -133.34, -1.362
"Heading" 0
"Pitch" 0
"Bank" 0
}
+ObjProp 1296 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1296 "PhysControl"
+ObjProp 1296 "Position"
{
"Location" 2.87, -133.6, -1.362
"Heading" 0
"Pitch" 0
"Bank" 0
}
+Link 1016 1294 "ScriptParams"
{
"" R@2
}
//pickpockets
+ObjProp 356 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 356 "Scripts"
{
"Script 0" TrapRelay
}
+Link 356 385 "ControlDevice"
{
}
+ObjProp 385 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 385 "TrapQVar"
{
"" =1:DrSPocketCnt
}