Pheonix on 18/2/2012 at 04:42
Ok, when I first downloaded and played this mission, the button under the desk opened up a secret passage to the next room over (behind a bookcase.) Also, when I read the letter on that same desk I got objective update. Now, neither happens and I cannot figure out what changed. Any idea on what could be the problem?
<Username> on 22/1/2022 at 21:49
Stats:
* Expert difficulty
* 47 minutes
* 99% loot
* 0 hints needed
Elements I liked:
* I really liked this mission! Should be fun to ghost on the second playthrough.
* The mansion you are in feels realistic and detailed.
* There are some hidden passageways and even an instance of banner slashing. It felt like Thief!
* Loot placement is perfect. You must work for your loot, but it is not hidden in unfair locations.
* The author added an alternative way to get the loot in the second-floor display case without smashing the glass and alerting the guards, but you must find it.
* The sub-basement was creepy. I chose to sneak around the undead rather than confronting them, which made for some tense moments. The mission ends on a high note.
Elements that could be improved:
* There are no objectives in the menu before the start of the mission. The objectives appear when you are in the mission proper.
* Odd choice of Lord Jensen to put you into a room with an unlocked door and no guard posted directly in front of it.
* The player is easily damaged by the fire in the kitchen if they approach the floor hatch to the storage room.
* Why would Garrett find the glyph for the destruction of Gamall's statue minions in a chest in Lord Jensen's basement?
* The unmoving fans in the sub-basement damage Garrett.
Bugs:
* In the dining hall, loot glint remains after you steal the painting on the wall.
* In the dining hall, I saw the shadow of a mug on the table projected onto the floor rather than onto the table.
* In the kitchen, if you snatch the stand from under the pot, the pot floats in mid-air.