fitzroy_doll on 3/11/2005 at 16:11
If it's so bloody dark I can't see where I'm going why am I nearly always visible? Could be a fun mission, but the lighting needs to be totally reworked.
242 on 4/11/2005 at 00:48
Why not to increase brightness from the game menu? Many T1 missions were just as dark.
Or use your zoom function, which also works like night goggles in T3.
tiger@sound.net on 25/4/2006 at 04:23
(Thanks 242, for that suggestion and those T1 retro-ideas.)
And to Crispy, was that your plan to get back into some classic T1 gameplay?
Well, some may not like that effect for a constant diet of darkness, in T3.
But for a short adventure, like your Skulduggery here, it was kind of neat being constantly paranoid about guards creeping-out of dark places with only their footsteps to warn me. :cool:
(Plus I have never been so completely dependent on the LightGem's glow in all of the T3 FMs, so far, mate!) :thumb:
kaltric on 11/1/2009 at 21:53
- nice
- could be good part of bigger mission
- outside needs a sky
- inside too dark
- works with german version (but no objectives are shown)
<Username> on 27/1/2022 at 20:54
Stats:
* Expert difficulty
* 19 minutes
* 97% loot
* 0 hints needed
Elements I liked:
* Short, but fun.
* The one readable in the mission has a perfect length and is engaging.
* A Hammerite noticed that I had stolen a chalice near the entrance.
Elements that could be improved:
* Rather easy, even on Expert difficulty.
* Architecture is serviceable, but rather basic.
* The ambient light level feels too low.
* No skybox? This looks like a bug.