Garthand on 5/11/2014 at 15:09
Just a quick question to those of you who have played Calendra's Cistern lately, I'm having a bug where a scene isn't triggering.
When Brimstone is supposed to confront Calendra in the Shrine, Calendra is missing, making it nearly impossible to sneak through the area(
http://ttlg.com/Forums/showthread.php?t=140320) This old thread seems relevant, but it doesn't look like they were able to pin down whether the issue was related to FMSel or NewDark. Unlike the poster there, however,
Calendra never moved from her initial location to the Shrine, even if I gave her time. I have the GOG version of Thief Gold as well, and I think the installer comes with a baked-in version (albeit old) of NewDark.
Any thoughts on how I can fix this?
SlyFoxx on 5/11/2014 at 15:44
I'll add that I played CC very recently and the same thing happened. I was running the game with TDPG at 1.22.
Garthand on 5/11/2014 at 18:19
Quote Posted by SlyFoxx
I'll add that I played CC very recently and the same thing happened. I was running the game with TDPG at 1.22.
Thanks for confirming the issue, it's really a shame since this is one of my absolute favorite missions. Were you able to find a way to force the scene to trigger or otherwise work around it?
AntiMatter_16 on 6/11/2014 at 01:00
A number of months ago, I was messing around with Calendra's Cistern in DromEd and ran into the same problem. IIRC, if you triggered the Calendra-Brimstone conversation, she didn't start there, but she would show up eventually. She just had to walk all the way there. If you were far enough away from her, so she was in efficiency mode, she wouldn't arrive though.
klatremus on 6/11/2014 at 01:06
I played the mission with ND 1.19 six months ago and it worked fine. The only thing that didn't run for me was Adrius' howl when you take his head from the chest. It never made a sound, which it is supposed to. Never had problems triggering Calendra-Brimstone though.
AntiMatter_16 on 6/11/2014 at 01:28
It seems Adrius doesn't howl because he is contained by the player. The fix would be to setup a VoTrap with the same line.
[Edit]
Actually, since it's a voice line, I'm not sure you can set a VoTrap to it...
klatremus on 6/11/2014 at 04:09
Is that Greek you're speaking...?
;)
AntiMatter_16 on 6/11/2014 at 07:51
No, it's DromEd. A vile language requiring knowledge of the dark arts.
Anyhow, Calendra's teleportation appears to be controled by an arrow hitting a door. No, seriously.
As far as I can tell, when the player enters Calendra's bedroom in her house, the room brush around it, MakeSureCalTel(1937), is triggered and sends a turnon signal via a controldevice link to a lever, TeleCald(1920), which is embedded in solid. This level has a controldevice link to an emitter, CalQuiet (306), which fires an arrow into a door, work(1920), in a blue room. The arrow has a custom stimulus, which the door has a receptron for. This receptron triggers Calendra's teleporation, among many other things.
The whole setup seems held together with chewing gum and baling wire. And I have no idea what would cause it to fail.
Garthand on 6/11/2014 at 15:29
Quote Posted by AntiMatter_16
No, it's DromEd. A vile language requiring knowledge of the dark arts.
Anyhow, Calendra's teleportation appears to be controled by an arrow hitting a door. No, seriously.
As far as I can tell, when the player enters Calendra's bedroom in her house, the room brush around it, MakeSureCalTel(1937), is triggered and sends a turnon signal via a controldevice link to a lever, TeleCald(1920), which is embedded in solid. This level has a controldevice link to an emitter, CalQuiet (306), which fires an arrow into a door, work(1920), in a blue room. The arrow has a custom stimulus, which the door has a receptron for. This receptron triggers Calendra's teleporation, among many other things.
The whole setup seems held together with chewing gum and baling wire. And I have no idea what would cause it to fail.
By the Builder it really IS held together with gum and wire. Thanks so much for offering your expertise on this, definitely no way I would have figured that out on my own.
All I can think is that saving and reloading sometimes has some unintended side effects. Perhaps an ill-timed save and reload in Calendra's bedroom caused the arrow controlling her teleportation to misfire?
Quote Posted by klatremus
I played the mission with ND 1.19 six months ago and it worked fine. The only thing that didn't run for me was Adrius' howl when you take his head from the chest. It never made a sound, which it is supposed to. Never had problems triggering Calendra-Brimstone though.
I also noticed the lack of the howl, (as well as some irregularities with the spiders as you noted in another thread). Guess these missions don't age as well as we'd hope, eh? :p
klatremus on 6/11/2014 at 16:42
Quote Posted by AntiMatter_16
As far as I can tell, when the player enters Calendra's bedroom in her house, the room brush around it, MakeSureCalTel(1937), is triggered and sends a turnon signal via a controldevice link to a lever, TeleCald(1920), which is embedded in solid. This level has a controldevice link to an emitter, CalQuiet (306), which fires an arrow into a door, work(1920), in a blue room. The arrow has a custom stimulus, which the door has a receptron for. This receptron triggers Calendra's teleporation, among many other things.
This is very impressive AntiMatter. At least you understand how it
should work. Now only to figure out why it
didn't work and how to fix it, if possible.
Quote Posted by Garthand
I also noticed the lack of the howl, (as well as some irregularities with the spiders as you noted in another thread). Guess these missions don't age as well as we'd hope, eh? :p
Actually, the spiders I have never seen working properly. They seem to shift position and location every time I play. The missing howl is only a NewDark thing though.