AfterDark on 15/5/2002 at 03:11
After spending an outrageous amount of time in the the museum trying to avoid the guards, I finally gave up and moved on....
.. and I now have a very nice invitation, which would appear to get me into the museum without the agro.
However, the guards just slice me up anyway.
The nearest I got was sneeking inside, then opening the doors and the guard said 'Hello Dr Provost. Didn't see you there in black...' and then took my head off!!
Have I got deranged AIs here or am I missing something?
Nightwalker on 15/5/2002 at 03:15
This has happened to several people and I don't believe anyone has come up with an explanation for it. Most of the time, it works perfectly. You walk up with your invitation, the guard opens the door for you and you can wander around most of the Museum unmolested.
peterjamesbond on 15/5/2002 at 07:51
after following NW's trick for lifting the key from the lantern guard, i'm up on the 4th floor of the museum and can't get past the archer. she always hears the gate open and comes to investigate. i can't even snake her arrows without alarming her. i don't have a gas arrow and i don't want to burn all my moss arrows on one room. is is better to wait until after NOLD to get the painting? having met mercedes early in a previous run through, i want to do as much as possible before the freaks come out at night.
thanks.
AfterDark on 15/5/2002 at 08:02
Quote:
Originally posted by Nightwalker Most of the time, it works perfectly.I think CL as a whole works nearly perfectly.
I have only played a few fan missions mainly because when I last looked at them, they lacked a certain something, a certain visual style and story line that made them obviously what they were - fan missions.
Having used DromEd and even created some levels, I definitely appreciated the dedication and technical skills needed to create missions, but as we all know, 'programmers' (I am one) don't necessarily have 'graphic design' skills (I certainly don't).
However, having downloaded a few recently, although not necessarily completed them, I see that things have moved on and the base level at which someone would be prepared to show their offering has risen to extraordinary levels. The months of work that must have gone into most of them is awesome. They may not be the 10 mission size of Thief 2, but the developers of Thief 3 would be mad not to have seen some of the originality and atmospheric design that many of them show.
And in this respect, CL is breathtaking. Act 1 felt a little 'fanish', with a guy running around wearing a barrel and getting Arkhyn's loot was a little too contrived for me, but Act 2 is just fantastic. And the star so far? Has to be that guy with the lantern!! I always wondered why so many guards in the OMs were happy to stand in the pitch black, when what would they do in real life? Carry a lantern! (Or is Thief real life? I get confused sometimes).
I should finish Act 2 by next week and then on to Act 3. I seem to remember seeing a list of 'Have you done the following things..' in the forum somewhere. Will go and look at that when all is finished.
(Meanwhile, I will go back to a previous save and try again at the museum).
Nightwalker on 15/5/2002 at 12:24
peterjamesbond - I never had the archer up there alert from the noise of the elevator or the door. It's funny how things change in this one. The hardest part about doing the Museum later on is finding the key, so maybe you could leave it and come back later.
AfterDark - I'm glad you decided to come back and give some of the newer FMs a try. The quality of some of them is truly outstanding. When you have time, take a look at the 7th Crystal, if you haven't tried it already and also The Art of Thievery. Both are outstanding. :)
Clock on 28/5/2002 at 20:09
CL: Part2 - Garrett
What is this elixer offered at the beginning for $3000.00
Is that a tease, or did I miss a hefty quantity of loot in Part 1, which isn't mentioned in the stats. Max loot in stats is $1605.00
Nightwalker on 28/5/2002 at 20:16
You can't collect enough loot to buy that potion. I suspect it was put in so you could read what it was. You can find one or two during the next missions and they're great. They heal you right back up, even if you're almost dead, so save them until you're desperate. :)
AfterDark on 30/5/2002 at 07:59
Further my previous problem with the museum guards, I think I may have discovered what to do. I restarted from an earlier save, got the invitation, walked up to the museum and got sliced again!
However, upon investigation...
[SPOILER]If you simply walk round behind the door guard and go in, then the inside guards will attack you or if you leave the doors open and attract the attention of the door guard, he will also attack.
It seems you must go through the 'Oh, hello Dr. Provost...' bit for the internal guards to ignore you.
If you stand right in front of the door guard, he appears to ignore you, which is the point at which I ignored him and tried to go straight in. The secret is to wait. After a few seconds he will notice you and let you in thinking you are Dr. Provost. After this, it is straight forward.[/SPOILER]
I offer this in case anyone else has the same problem.
Nightwalker on 30/5/2002 at 12:16
Thank you for posting your solution, AfterDark. That could very easily be the cause of the problem for a lot of people. I waited for the guard to make his speech and open the door, and I never ran into this problem. :)
Clock on 1/6/2002 at 06:04
Not a question, just a comment.
It's been a long time since I was scared witless by playing a game. When I got the BJ from my room I went around sneaking up on humans and knocking them out. Then I came upon a female standing all alone by the cafe. When I clubbed her she turned around and zombied me. I'm still shaking from that encounter. Nice touch.
Now, where are the funny names ??? like in Calendra's Cistern. It was that FM that had Gordon Lightfoot as a guard name wasn't it ?